SINK AGAIN: OVERVIEW
In Russia, they love games about pirates. They love not just in play, but additionally to ensure they - remember "Corsairs ".Moreover, Russian developers are incredibly harsh that they'll, in splendid isolation, literally in nine months make a task, which, obviously, is Sid Meier's Pirates! will not lay for the shoulder blades, but has the ability to attract attention. It's really down to Sink Again, which can be 95% manufactured by an individual - our compatriot, hiding in the nickname Artem Flatcoon. Exactly why is the adventure good and what is not delicious?
Sink Again is a variety of roguelike, games plus some turn-based tactics and the previously mentioned Pirates! There's no full story campaign here, but you will discover around two dozen separate scenarios that can be viewed modules, as with a board game.
And they all are about funny. So, in a, regarding the existing pirate-rocker, you should search throughout the archipelago for his former colleagues, show them the pick or drumsticks so they really eventually agree with reunite and give a grand concert. And at the conclusion of the script, were asked to correctly fire the ship carrying gunpowder to provide a grandiose fire show for any concert.
In other scenarios, we are searhing for fake knives for any non-violent bloody ritual which fits the ancestor-honoring, but much more progressive tribe; collecting essentially the most stinky bait to capture a whale the size of a tropical; we are looking for a heartless man who left his partner right at the wedding ceremony - in the act apparently , he literally doesn't have a heart, he hid it so they could earn eternal life. Well, everything is in the same spirit.
My little raft
Though the gameplay itself is quite serious. Scenarios can be at different numbers of difficulty. During this process, the action itself occasionally makes "autosaves", if your team dies (for example, as soon as the ship is launched on the bottom), all progress will probably be reset and you will have to begin with over. The shame, as the passage of each scenario unlocks new items, characters, their traits, pets as well as kinds of islands that will be available over the following playthroughs. Everything is sort of a typical "bagels ".
And whenever everything starts on Tortuga, where we use a team inside the tavern. Initially, there can be quite a more two pirates inside a squad, ; however ,, under certain conditions, the volume of the gang increases. In the same place we equip them for the first time (for which you'll encounter enough piastres), choose a captain in the workplace (he gives one or another advantage to the whole team), buy food available on the market and go out to sea.
Then this factors of Sid Meier's Pirates begin! We sail on a ship between hawaii (which first need to be found), basically we can attack other ships, firing cannonballs and boarding. But other pirates along with hunters can also be sharpening their teeth on us.
Therefore, marketing and advertising to pump the boat - in many ports there's not only taverns (there you can get a new composition in the detachment) and shops, but additionally shipyards, where for a payment they will increase the strength / speed / maneuverability in the vessel or the ability of the sides for guns. We may also be repairing the boat and replenishing the ammunition. Generally, all things are according to the classics.
It is the same goes with trade. Each port has a market, and then there it's very convenient to point which merchandise is more profitable to trade here and those to buy. And earn money quickly enough by transporting bananas or wood relating to the neighboring islands.
Seasickness
Generally, the nautical part is maybe the weakest in Sink Again. The trade works, but primitive, materials usually do not deteriorate, as well as team isn't going to consume food throughout the voyage and raise an uprising. It won't appear to exist at all: the pirates hired by the squad do not modify the ship's behavior in almost any way.
Storms and rains may occur, but this has no effect on the health of the vessel. Even so the boat is capable of crashing right port figure, if you can't decrease on time, and also check out the base of this - physics is also fun here! Well, in principle, something interesting rarely happens while in the sea.
It happens that you swim for a long period, without meeting anyone, but at most inopportune moment hunters for pirates will come and chase your boat. And to get familiar with battle along with them up until the ship continues to be pumped is useless. And this also situation, which caused the failure of some scenarios, isn't going to stimulate, but annoys - the style of hunters is way too unpredictable, they are too strong at the beginning, it can be too hard to break clear of them.
A pirate trait!
But also in the dungeons, the relationship is more interesting. It can there be that people perform the key tasks for any script. We supply out it in a very step-by-step mode - we look for and neutralize traps, open locks on chests and https://www.science-kombat.com/ (www.science-kombat.com writes) doors, and fight. You can also get treasure there - if there exists a map with this dungeon plus a shovel inside your inventory.
The achievements all basic actions, the chance of hitting / breaking / disabling / duration of movement - everything is dependent upon the roll of your dice, as well as by who performs the action and what equipment is on it.