SINK AGAIN: OVERVIEW

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In Russia, they love games about pirates. They love not only to play, but will also and have - remember "Corsairs ".Moreover, Russian developers are quite harsh that they can, in splendid isolation, literally in nine months make a project, which, obviously, is Sid Meier's Pirates! is not going to lay to the back, but may attract attention. Really want Sink Again, and that is 95% created by anyone - our compatriot, https://www.science-kombat.com/; written by Science Kombat, hiding in the nickname Artem Flatcoon. Why is the sport good and what's not so excellent?

Sink Again is combining roguelike, board games plus some turn-based tactics and these Pirates! There's no full story campaign here, but there are actually around two dozen separate scenarios that will be modules, as with a board game.

And all of them are more or less funny. So, in a single, for that old pirate-rocker, you need to search everywhere in the archipelago for his former colleagues, demonstrate to them pick or drumsticks to eventually accept reunite and give a good concert. And at the conclusion of the script, we're also asked to properly fire the ship carrying gunpowder to supply a grandiose fire show for the concert.

In other scenarios, we want fake knives for your non-violent bloody ritual that fits the ancestor-honoring, but much more progressive tribe; collecting by far the most stinky bait to find a whale the length of hawaiian isle; we're buying heartless man who left your future daughter-in-law right at the marriage - at the same time evidently , he literally doesn't have any heart, he hid it in substitution for eternal life. Well, everything is within the same spirit.

My little raft
Though the gameplay is quite serious. Scenarios can be at different numbers of difficulty. In the process, the experience itself occasionally makes "autosaves", if you are team dies (for example, as soon as the ship is launched to your bottom), all progress is going to be reset will probably have to begin with over. Which is a shame, because passage of each scenario unlocks new items, characters, their traits, pets and perhaps sorts of islands which is to be available within the next playthroughs. Everything is like a typical "bagels ".

And when everything starts on Tortuga, where we use a team inside the tavern. Initially, there can be a maximum of two pirates within a squad, but then, under certain conditions, how many the gang increases. In the same location we equip them for the first time (for which there will be enough piastres), choose a captain at work (he gives one or another bonus to the whole team), buy food that you can buy and visit sea.

Then an elements of Sid Meier's Pirates begin! We sail on a spead boat between beautiful hawaii (which first have to be found), basically we can attack other ships, firing cannonballs and boarding. But other pirates along with their hunters will also be sharpening their teeth on us.

Therefore, marketing and advertising to function the boat - in several ports there are now not only taverns (there you can affect the composition from the detachment) and shops, but will also shipyards, where for a payment they increase the strength / speed / maneuverability in the vessel or the proportions with the sides for guns. We can also be repairing the boat and replenishing the ammunition. Generally, it is all totally according to the classics.

It does not take do i think the trade. Each port has a market, high it is rather convenient to indicate which bags are more profitable to trade here and the ones that to buy. And you will earn cash quickly enough by transporting bananas or wood relating to the neighboring islands.

Seasickness
On the whole, the nautical part is probably the weakest in Sink Again. The trade is best, but primitive, goods will not deteriorate, and also the team would not consume food over the voyage and will not raise an uprising. It doesn't manage to exist in any way: the pirates hired because of the squad will not impact the ship's behavior in any way.

Storms and rains may occur, but which has no effect on the healthiness of the vessel. Although the boat can do crashing to a port figure, if you don't decrease in time, and also pay a visit to the bottom of this - physics is usually fun here! Well, in principle, something interesting rarely happens within the sea.

It occurs you swim for many years, without meeting anyone, but at the most inopportune moment hunters for pirates can come and chase your boat. And to learn battle together prior to the ship have been pumped is useless. And also this situation, which caused the failure of some scenarios, would not stimulate, but annoys - ugly hunters wrong in size unpredictable, too strong at first, it truly is too difficult to interrupt far from them.

A pirate trait!
Playing with the dungeons, everything is more interesting. It perhaps there is that any of us perform the primary tasks with the script. We carry out it in a step-by-step mode - we search for and neutralize traps, open locks on chests and doors, and fight. There is also treasure there - if there's a map with this dungeon and a shovel inside your inventory.

The success of all basic actions, the chance of hitting / breaking / disabling / duration of motion - everything will depend on the roll on the dice, along with by who performs the action and what tools are on it.