Difference between revisions of "SINK AGAIN: OVERVIEW"

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In Russia, they love games about pirates. They love not just in play, but also to be - remember "Corsairs ".Moreover, Russian developers are really harsh that they, in splendid isolation, literally in nine months make a project, which, needless to say, is Sid Meier's Pirates! will not lay for the muscles, but has the ability to attract attention. Really want Sink Again, and that is 95% made by someone - our compatriot, hiding under the nickname Artem Flatcoon. Why is the overall game good and what's not so competent?<br><br>Sink Again is the variety of roguelike, games plus some turn-based tactics and the aforementioned Pirates! There's no full story campaign here, but there are about 2 dozen separate scenarios that can be considered modules, similar to a board game.<br><br>And they are all essentially funny. So, in a, regarding the old pirate-rocker, you'll want to search on archipelago for his former colleagues, imply to them the pick or drumsticks so they really eventually agree with reunite and allow a great concert. And following the script, we have been asked to properly fire the ship carrying gunpowder to provide a grandiose fire show for your concert.<br><br>In other scenarios, we are looking for fake knives for the non-violent bloody ritual that fits the ancestor-honoring, but far more progressive tribe; collecting by far the most stinky bait to hook a whale the size of a tropical; we are looking for a heartless man who left his bride right at the wedding - at the same time apparently he literally doesn't have a heart, he hid it so they could earn eternal life. Well, everything is within the same spirit.<br><br>My little raft<br>However the gameplay is quite serious. Scenarios could be at different degrees of difficulty. In the process, the game itself occasionally makes "autosaves", but if your team dies (for example, as soon as the ship is launched towards bottom), all progress will be reset you'll also find to start over. This is a shame, because passage of each scenario unlocks new items, characters, their traits, pets and even kinds of islands which is to be available next playthroughs. Everything is sort of a typical "bagels ".<br><br>And anytime everything starts on Tortuga, where we engage a team within the tavern. Initially, there generally is a maximum of two pirates in a very squad, but, under certain conditions, how many the gang increases. In the same place we equip them initially (for which there will be enough piastres), opt for a captain at work (he gives one or another advantage on the whole team), buy food available on the market and visit sea.<br><br>Then your parts of Sid Meier's Pirates begin! We sail on a boat between beautiful hawaii (which first should be found), each of us can attack other ships, firing cannonballs and boarding. But other pirates along with their hunters can also be sharpening their teeth on us.<br><br>Therefore, it is advisable to function the boat - in lots of ports you will not find only taverns (there you'll be able to modify the composition from the detachment) and shops, but shipyards, where for a percentage they will increase the strength / speed / maneuverability in the vessel or the capacity with the sides for guns. We are repairing the boat and replenishing the ammunition. Generally, things are all using the classics.<br><br>It does not take doing the laundry trade. Each port has an industry, and then there it is quite convenient to point out which bags are more profitable selling here and those that to buy. And you will earn money quickly enough by transporting bananas or wood between neighboring islands.<br><br>Seasickness<br>Normally, the nautical part is most likely the weakest in Sink Again. The trade is best, but primitive, the products never deteriorate, as well as team does not consume food through the voyage as well as doesn't raise an uprising. Doesn't necessarily find a way to exist by any means: the pirates hired by way of the squad never affect the ship's behavior in almost any way.<br><br>Storms and rains may occur, but which does not affect the condition of the vessel. But the boat can do crashing to a port figure, unless you decrease on time, and in some cases go to the foot of this - physics is likewise fun here! Well, in principle, something interesting rarely happens in the sea.<br><br>It happens which you swim for many years, without meeting anyone, but at the most inopportune moment hunters for pirates arrive and chase your boat. And to participate in battle with these until the ship has become pumped is useless. And this situation, https://www.science-kombat.com/ ([https://www.science-kombat.com/ https://www.science-kombat.com/]) which caused the failure of some scenarios, does not stimulate, but annoys - ugly hunters is too unpredictable, too strong at the beginning, it is actually too difficult to kick away from them.<br><br>A pirate trait!<br>Playing with the dungeons, everything is more interesting. It perhaps there is that many of us perform the main tasks for the script. Barstools2u.com carries out it inside of a step-by-step mode - we find and neutralize traps, open locks on chests and doors, and fight. And then there are treasure there - if there's a map with this dungeon and also a shovel with your inventory.<br><br>The success of all basic actions, the risk of hitting / breaking / disabling / duration of motion - everything is determined by the roll with the dice, together with by who performs the action and what devices are on it.
+
In Russia, they love games about pirates. They love not only to play, but additionally to make them - remember "Corsairs ".Moreover, Russian developers are really harsh they will, in splendid isolation, literally in nine months make a project, which, obviously, is Sid Meier's Pirates! is not going to lay within the shoulder muscles, but can attract attention. You want Sink Again, and that is 95% of a single person - our compatriot, hiding underneath the nickname Artem Flatcoon. How come the adventure good and what is not so good?<br><br>Sink Again is a mixture of roguelike, games plus some turn-based tactics and the previously mentioned Pirates! You cannot find any full story campaign here, but you will find around two dozen separate scenarios that may very well be modules, comparable to a board game.<br><br>And all of them are about funny. So, in one, regarding the previous pirate-rocker, you should search on archipelago for his former colleagues, demonstrate the pick or drumsticks so they eventually accept reunite and allow a great concert. And at the end of the script, i am asked to correctly fire the ship carrying gunpowder use a grandiose fire show for any concert.<br><br>In other scenarios, we are seeking fake knives for your non-violent bloody ritual to suit the ancestor-honoring, but a great deal more progressive tribe; collecting essentially the most stinky bait to trap a whale how big the an island; we are buying heartless man who left his partner right at your wedding day - in the operation apparently , he literally lacks the heart, he hid it in exchange for eternal life. Well, everything consistantly improves same spirit.<br><br>My little raft<br>But the gameplay itself is quite serious. Scenarios could be at different numbers of difficulty. In the operation, the action itself occasionally makes "autosaves", but rather if your team dies (for example, following your ship is launched towards the bottom), all progress will probably be reset you may have to begin over. That is a shame, for the reason that passage of every scenario unlocks new items, characters, their traits, pets as well as sorts of islands that will be available over the next playthroughs. Everything is sort of a typical "bagels ".<br><br>And each time everything starts on Tortuga, where we work with a team in the tavern. Initially, there can be quite a more two pirates within a squad, but then, under certain conditions, the sheer numbers of the gang increases. In the same position we equip them for the first time (for which you will see enough piastres), decide on a captain in the office (he gives one or another advantage for the whole team), buy food in the marketplace and visit sea.<br><br>Then an factors of Sid Meier's Pirates begin! We sail on a spead boat between beautiful hawaii (which first has to be found), each of us can attack other ships, firing cannonballs and boarding. But other pirates as well as their hunters are sharpening their teeth on us.<br><br>Therefore, it is best to function the boat - in numerous ports there are no longer only taverns (there you are able to affect the composition with the detachment) and shops, but in addition shipyards, where for https://www.science-kombat.com/ - [https://www.science-kombat.com/ www.science-kombat.com], a quantity they increases the strength / speed / maneuverability of your vessel or the ability with the sides for guns. We will also be repairing the boat and replenishing the ammunition. In general, all things are according to the classics.<br><br>Is it doesn't do i think the trade. Each port has a niche, high it is very convenient to indicate which backpacks are more profitable to market here and which ones to buy. And you'll make money quickly enough by transporting bananas or wood relating to the neighboring islands.<br><br>Seasickness<br>In general, the nautical part is maybe the weakest in Sink Again. The trade is convenient, but primitive, the products usually do not deteriorate, as well as team will not consume food throughout the voyage and will not raise an uprising. This doesn't happen apparently exist in the least: the pirates hired with the squad never impact the ship's behavior in any way.<br><br>Storms and rains may occur, but this also does not affect the healthiness of the vessel. Even so the boat is capable of crashing in to a port figure, if you can't decelerate with time, and even go to the bottom of this - physics is usually fun here! Well, in principle, something interesting rarely happens inside the sea.<br><br>It takes place you swim for some time, without meeting anyone, but at most inopportune moment hunters for pirates may come and chase your boat. And to take part in battle with him or her up until the ship is pumped is useless. And this situation, which caused the failure of some scenarios, will not stimulate, but annoys - ugly hunters is just too unpredictable, they are too strong to start with, it really is too difficult to break faraway from them.<br><br>A pirate trait!<br>But in the dungeons, the relationship is more interesting. It can there be that any of us perform the main tasks for your script. We supply out it in a very step-by-step mode - we seek out and neutralize traps, open locks on chests and doors, and fight. You will also find treasure there - if we have a map of this dungeon and a shovel with your inventory.<br><br>The prosperity of all basic actions, the risk of hitting / breaking / disabling / duration to move - everything depends on the roll of your dice, and by who performs the experience and what products are on it.

Latest revision as of 00:21, 24 January 2021

In Russia, they love games about pirates. They love not only to play, but additionally to make them - remember "Corsairs ".Moreover, Russian developers are really harsh they will, in splendid isolation, literally in nine months make a project, which, obviously, is Sid Meier's Pirates! is not going to lay within the shoulder muscles, but can attract attention. You want Sink Again, and that is 95% of a single person - our compatriot, hiding underneath the nickname Artem Flatcoon. How come the adventure good and what is not so good?

Sink Again is a mixture of roguelike, games plus some turn-based tactics and the previously mentioned Pirates! You cannot find any full story campaign here, but you will find around two dozen separate scenarios that may very well be modules, comparable to a board game.

And all of them are about funny. So, in one, regarding the previous pirate-rocker, you should search on archipelago for his former colleagues, demonstrate the pick or drumsticks so they eventually accept reunite and allow a great concert. And at the end of the script, i am asked to correctly fire the ship carrying gunpowder use a grandiose fire show for any concert.

In other scenarios, we are seeking fake knives for your non-violent bloody ritual to suit the ancestor-honoring, but a great deal more progressive tribe; collecting essentially the most stinky bait to trap a whale how big the an island; we are buying heartless man who left his partner right at your wedding day - in the operation apparently , he literally lacks the heart, he hid it in exchange for eternal life. Well, everything consistantly improves same spirit.

My little raft
But the gameplay itself is quite serious. Scenarios could be at different numbers of difficulty. In the operation, the action itself occasionally makes "autosaves", but rather if your team dies (for example, following your ship is launched towards the bottom), all progress will probably be reset you may have to begin over. That is a shame, for the reason that passage of every scenario unlocks new items, characters, their traits, pets as well as sorts of islands that will be available over the next playthroughs. Everything is sort of a typical "bagels ".

And each time everything starts on Tortuga, where we work with a team in the tavern. Initially, there can be quite a more two pirates within a squad, but then, under certain conditions, the sheer numbers of the gang increases. In the same position we equip them for the first time (for which you will see enough piastres), decide on a captain in the office (he gives one or another advantage for the whole team), buy food in the marketplace and visit sea.

Then an factors of Sid Meier's Pirates begin! We sail on a spead boat between beautiful hawaii (which first has to be found), each of us can attack other ships, firing cannonballs and boarding. But other pirates as well as their hunters are sharpening their teeth on us.

Therefore, it is best to function the boat - in numerous ports there are no longer only taverns (there you are able to affect the composition with the detachment) and shops, but in addition shipyards, where for https://www.science-kombat.com/ - www.science-kombat.com, a quantity they increases the strength / speed / maneuverability of your vessel or the ability with the sides for guns. We will also be repairing the boat and replenishing the ammunition. In general, all things are according to the classics.

Is it doesn't do i think the trade. Each port has a niche, high it is very convenient to indicate which backpacks are more profitable to market here and which ones to buy. And you'll make money quickly enough by transporting bananas or wood relating to the neighboring islands.

Seasickness
In general, the nautical part is maybe the weakest in Sink Again. The trade is convenient, but primitive, the products usually do not deteriorate, as well as team will not consume food throughout the voyage and will not raise an uprising. This doesn't happen apparently exist in the least: the pirates hired with the squad never impact the ship's behavior in any way.

Storms and rains may occur, but this also does not affect the healthiness of the vessel. Even so the boat is capable of crashing in to a port figure, if you can't decelerate with time, and even go to the bottom of this - physics is usually fun here! Well, in principle, something interesting rarely happens inside the sea.

It takes place you swim for some time, without meeting anyone, but at most inopportune moment hunters for pirates may come and chase your boat. And to take part in battle with him or her up until the ship is pumped is useless. And this situation, which caused the failure of some scenarios, will not stimulate, but annoys - ugly hunters is just too unpredictable, they are too strong to start with, it really is too difficult to break faraway from them.

A pirate trait!
But in the dungeons, the relationship is more interesting. It can there be that any of us perform the main tasks for your script. We supply out it in a very step-by-step mode - we seek out and neutralize traps, open locks on chests and doors, and fight. You will also find treasure there - if we have a map of this dungeon and a shovel with your inventory.

The prosperity of all basic actions, the risk of hitting / breaking / disabling / duration to move - everything depends on the roll of your dice, and by who performs the experience and what products are on it.