Difference between revisions of "SINK AGAIN: OVERVIEW"

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In Russia, they love games about pirates. They love not just to play, but in addition and have - remember "Corsairs ".Moreover, Russian developers are incredibly harsh that they, in splendid isolation, literally in nine months make a task, which, obviously, is Sid Meier's Pirates! will never lay within the neck, but has the ability to attract attention. You want Sink Again, and that is 95% created by anyone - our compatriot, hiding below the nickname Artem Flatcoon. Why is the overall game good and what is not flexible?<br><br>Sink Again is a variety of roguelike, games plus some turn-based tactics and these Pirates! There isn't a full story campaign here, but there are a couple of dozen separate scenarios that can be viewed modules, similar to a board game.<br><br>And almost all essentially funny. So, within a, on the part the actual pirate-rocker, you have to search everywhere over the archipelago for his former colleagues, show them a pick or drumsticks so they eventually say yes to reunite and provides a fantastic concert. And at the conclusion of the script, we're asked to fire the ship carrying gunpowder to supply a grandiose fire show to the concert.<br><br>In other scenarios, we are looking for fake knives for your non-violent bloody ritual fitting the ancestor-honoring, but much more progressive tribe; collecting the most stinky bait to capture a whale how big is a tropical; i am buying heartless man who left his bride right at your wedding day - during this process apparently , he literally does not have any heart, he hid it family pet eternal life. Well, everything is incorporated in the same spirit.<br><br>My little raft<br>Even so the gameplay itself is quite serious. Scenarios can be at different quantities of difficulty. Along the way, the sport itself occasionally makes "autosaves", if a team dies (for example, after the ship is launched to the bottom), all progress will be reset you could to start over. The shame, because the passage of the scenario unlocks new items, characters, their traits, pets and in some cases different types of islands that might be available within the next playthroughs. Everything is sort of a typical "bagels ".<br><br>And whenever everything starts on Tortuga, where we use a team within the tavern. Initially, there can be a more two pirates in a very squad, even so, under certain conditions, how many the gang increases. In the same place we equip them the first time (for which you will see enough piastres), opt for a captain at the office (he gives one or another bonus for the whole team), buy food that you can buy and go out to sea.<br><br>Then a aspects of Sid Meier's Pirates begin! We sail on a vessel between the hawaiian islands (which first ought to be found), in the end can attack other ships, firing cannonballs and boarding. But other pirates along with their hunters can also be sharpening their teeth on us.<br><br>Therefore, it is best to function the boat - in a great many ports you will not find only taverns (there it is possible to affect the composition on the detachment) and shops, but shipyards,  https://www.science-kombat.com/ ([https://www.science-kombat.com/ https://www.science-kombat.com/]) where for a payment they increases the strength / speed / maneuverability of the vessel or the ability with the sides for guns. We are also repairing the boat and replenishing the ammunition. Generally, everything is good classics.<br><br>It is the same goes with trade. Each port has industry, there it's very convenient to point which merchandise is more profitable to sell here and those that to buy. And you'll earn cash quickly enough by transporting bananas or wood regarding the neighboring islands.<br><br>Seasickness<br>On the whole, the nautical part is probably the weakest in Sink Again. The trade works, but primitive, the goods tend not to deteriorate, as well as the team will not consume food over the voyage and does not raise an uprising. No manage to exist by any means: the pirates hired through the squad never get a new ship's behavior in almost any way.<br><br>Storms and rains may occur, but and also this does not affect the health of the vessel. Although the boat is capable of doing crashing in a port figure, if you do not lessen the pace of at some point, and in some cases go to the foot of this - physics is usually fun here! Well, in principle, something interesting rarely happens inside sea.<br><br>It takes place which you swim for a long time, without meeting anyone, but at most inopportune moment hunters for pirates may come and chase your boat. And to take part in battle with these before ship have been pumped is useless. This situation, which caused the failure of some scenarios, won't stimulate, but annoys - each side hunters is just too big unpredictable, too strong at first, it really is too hard to sneak from them.<br><br>A pirate trait!<br>But also in the dungeons, the relationship is more interesting. It possibly there is that many of us perform the principle tasks for the script. We supply out it inside of a step-by-step mode - we hunt for and neutralize traps, open locks on chests and doors, and fight. You can also get treasure there - if you will find there's map of the dungeon as well as a shovel within your inventory.<br><br>The success of all basic actions, the possibility of hitting / breaking / disabling / duration of motion - everything relies on the roll of the dice, along with by who performs the experience and what tools are on it.
+
In Russia, they love games about pirates. They love not only to play, but additionally to make them - remember "Corsairs ".Moreover, Russian developers are really harsh they will, in splendid isolation, literally in nine months make a project, which, obviously, is Sid Meier's Pirates! is not going to lay within the shoulder muscles, but can attract attention. You want Sink Again, and that is 95% of a single person - our compatriot, hiding underneath the nickname Artem Flatcoon. How come the adventure good and what is not so good?<br><br>Sink Again is a mixture of roguelike, games plus some turn-based tactics and the previously mentioned Pirates! You cannot find any full story campaign here, but you will find around two dozen separate scenarios that may very well be modules, comparable to a board game.<br><br>And all of them are about funny. So, in one, regarding the previous pirate-rocker, you should search on archipelago for his former colleagues, demonstrate the pick or drumsticks so they eventually accept reunite and allow a great concert. And at the end of the script, i am asked to correctly fire the ship carrying gunpowder use a grandiose fire show for any concert.<br><br>In other scenarios, we are seeking fake knives for your non-violent bloody ritual to suit the ancestor-honoring, but a great deal more progressive tribe; collecting essentially the most stinky bait to trap a whale how big the an island; we are buying heartless man who left his partner right at your wedding day - in the operation apparently , he literally lacks the heart, he hid it in exchange for eternal life. Well, everything consistantly improves same spirit.<br><br>My little raft<br>But the gameplay itself is quite serious. Scenarios could be at different numbers of difficulty. In the operation, the action itself occasionally makes "autosaves", but rather if your team dies (for example, following your ship is launched towards the bottom), all progress will probably be reset you may have to begin over. That is a shame, for the reason that passage of every scenario unlocks new items, characters, their traits, pets as well as sorts of islands that will be available over the next playthroughs. Everything is sort of a typical "bagels ".<br><br>And each time everything starts on Tortuga, where we work with a team in the tavern. Initially, there can be quite a more two pirates within a squad, but then, under certain conditions, the sheer numbers of the gang increases. In the same position we equip them for the first time (for which you will see enough piastres), decide on a captain in the office (he gives one or another advantage for the whole team), buy food in the marketplace and visit sea.<br><br>Then an factors of Sid Meier's Pirates begin! We sail on a spead boat between beautiful hawaii (which first has to be found), each of us can attack other ships, firing cannonballs and boarding. But other pirates as well as their hunters are sharpening their teeth on us.<br><br>Therefore, it is best to function the boat - in numerous ports there are no longer only taverns (there you are able to affect the composition with the detachment) and shops, but in addition shipyards, where for https://www.science-kombat.com/ - [https://www.science-kombat.com/ www.science-kombat.com], a quantity they increases the strength / speed / maneuverability of your vessel or the ability with the sides for guns. We will also be repairing the boat and replenishing the ammunition. In general, all things are according to the classics.<br><br>Is it doesn't do i think the trade. Each port has a niche, high it is very convenient to indicate which backpacks are more profitable to market here and which ones to buy. And you'll make money quickly enough by transporting bananas or wood relating to the neighboring islands.<br><br>Seasickness<br>In general, the nautical part is maybe the weakest in Sink Again. The trade is convenient, but primitive, the products usually do not deteriorate, as well as team will not consume food throughout the voyage and will not raise an uprising. This doesn't happen apparently exist in the least: the pirates hired with the squad never impact the ship's behavior in any way.<br><br>Storms and rains may occur, but this also does not affect the healthiness of the vessel. Even so the boat is capable of crashing in to a port figure, if you can't decelerate with time, and even go to the bottom of this - physics is usually fun here! Well, in principle, something interesting rarely happens inside the sea.<br><br>It takes place you swim for some time, without meeting anyone, but at most inopportune moment hunters for pirates may come and chase your boat. And to take part in battle with him or her up until the ship is pumped is useless. And this situation, which caused the failure of some scenarios, will not stimulate, but annoys - ugly hunters is just too unpredictable, they are too strong to start with, it really is too difficult to break faraway from them.<br><br>A pirate trait!<br>But in the dungeons, the relationship is more interesting. It can there be that any of us perform the main tasks for your script. We supply out it in a very step-by-step mode - we seek out and neutralize traps, open locks on chests and doors, and fight. You will also find treasure there - if we have a map of this dungeon and a shovel with your inventory.<br><br>The prosperity of all basic actions, the risk of hitting / breaking / disabling / duration to move - everything depends on the roll of your dice, and by who performs the experience and what products are on it.

Latest revision as of 00:21, 24 January 2021

In Russia, they love games about pirates. They love not only to play, but additionally to make them - remember "Corsairs ".Moreover, Russian developers are really harsh they will, in splendid isolation, literally in nine months make a project, which, obviously, is Sid Meier's Pirates! is not going to lay within the shoulder muscles, but can attract attention. You want Sink Again, and that is 95% of a single person - our compatriot, hiding underneath the nickname Artem Flatcoon. How come the adventure good and what is not so good?

Sink Again is a mixture of roguelike, games plus some turn-based tactics and the previously mentioned Pirates! You cannot find any full story campaign here, but you will find around two dozen separate scenarios that may very well be modules, comparable to a board game.

And all of them are about funny. So, in one, regarding the previous pirate-rocker, you should search on archipelago for his former colleagues, demonstrate the pick or drumsticks so they eventually accept reunite and allow a great concert. And at the end of the script, i am asked to correctly fire the ship carrying gunpowder use a grandiose fire show for any concert.

In other scenarios, we are seeking fake knives for your non-violent bloody ritual to suit the ancestor-honoring, but a great deal more progressive tribe; collecting essentially the most stinky bait to trap a whale how big the an island; we are buying heartless man who left his partner right at your wedding day - in the operation apparently , he literally lacks the heart, he hid it in exchange for eternal life. Well, everything consistantly improves same spirit.

My little raft
But the gameplay itself is quite serious. Scenarios could be at different numbers of difficulty. In the operation, the action itself occasionally makes "autosaves", but rather if your team dies (for example, following your ship is launched towards the bottom), all progress will probably be reset you may have to begin over. That is a shame, for the reason that passage of every scenario unlocks new items, characters, their traits, pets as well as sorts of islands that will be available over the next playthroughs. Everything is sort of a typical "bagels ".

And each time everything starts on Tortuga, where we work with a team in the tavern. Initially, there can be quite a more two pirates within a squad, but then, under certain conditions, the sheer numbers of the gang increases. In the same position we equip them for the first time (for which you will see enough piastres), decide on a captain in the office (he gives one or another advantage for the whole team), buy food in the marketplace and visit sea.

Then an factors of Sid Meier's Pirates begin! We sail on a spead boat between beautiful hawaii (which first has to be found), each of us can attack other ships, firing cannonballs and boarding. But other pirates as well as their hunters are sharpening their teeth on us.

Therefore, it is best to function the boat - in numerous ports there are no longer only taverns (there you are able to affect the composition with the detachment) and shops, but in addition shipyards, where for https://www.science-kombat.com/ - www.science-kombat.com, a quantity they increases the strength / speed / maneuverability of your vessel or the ability with the sides for guns. We will also be repairing the boat and replenishing the ammunition. In general, all things are according to the classics.

Is it doesn't do i think the trade. Each port has a niche, high it is very convenient to indicate which backpacks are more profitable to market here and which ones to buy. And you'll make money quickly enough by transporting bananas or wood relating to the neighboring islands.

Seasickness
In general, the nautical part is maybe the weakest in Sink Again. The trade is convenient, but primitive, the products usually do not deteriorate, as well as team will not consume food throughout the voyage and will not raise an uprising. This doesn't happen apparently exist in the least: the pirates hired with the squad never impact the ship's behavior in any way.

Storms and rains may occur, but this also does not affect the healthiness of the vessel. Even so the boat is capable of crashing in to a port figure, if you can't decelerate with time, and even go to the bottom of this - physics is usually fun here! Well, in principle, something interesting rarely happens inside the sea.

It takes place you swim for some time, without meeting anyone, but at most inopportune moment hunters for pirates may come and chase your boat. And to take part in battle with him or her up until the ship is pumped is useless. And this situation, which caused the failure of some scenarios, will not stimulate, but annoys - ugly hunters is just too unpredictable, they are too strong to start with, it really is too difficult to break faraway from them.

A pirate trait!
But in the dungeons, the relationship is more interesting. It can there be that any of us perform the main tasks for your script. We supply out it in a very step-by-step mode - we seek out and neutralize traps, open locks on chests and doors, and fight. You will also find treasure there - if we have a map of this dungeon and a shovel with your inventory.

The prosperity of all basic actions, the risk of hitting / breaking / disabling / duration to move - everything depends on the roll of your dice, and by who performs the experience and what products are on it.