Difference between revisions of "SINK AGAIN: OVERVIEW"

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In Russia, they love games about pirates. They love not only to play, but will also include them as - remember "Corsairs ".Moreover, Russian developers are so harsh they will, in splendid isolation, literally in nine months make a project, which, not surprisingly, is Sid Meier's Pirates! will never lay on the shoulder area, but is able to attract attention. Really want Sink Again, that's 95% manufactured by anyone - our compatriot, hiding under the nickname Artem Flatcoon. Why is the overall game good and what is not so good?<br><br>Sink Again is a mix of roguelike, games plus some turn-based tactics and the aforementioned Pirates! There's no full story campaign here, but you can find around two dozen separate scenarios that may very well be modules, such as a board game.<br><br>And just about all approximately funny. So, in a single, on behalf of the earlier pirate-rocker, you'll want to search on archipelago for his former colleagues, demonstrate to them  pick or drumsticks to make sure they eventually agree with reunite and provides a great concert. And at the end of the script, we have been asked to fire the ship carrying gunpowder use a grandiose fire show to the concert.<br><br>In other scenarios, we are searching for fake knives for the non-violent bloody ritual that suits the ancestor-honoring, but much more progressive tribe; collecting one of the most stinky bait to capture a whale how big the hawaiian isle; we are buying heartless man who left his bride-to-be right at wedding ceremony - in the process evidently he literally doesn't have a heart, he hid it to acquire eternal life. Well, everything is in the same spirit.<br><br>My little raft<br>Even so the gameplay itself is quite serious. Scenarios may be at different degrees of difficulty. In the operation, the game itself occasionally makes "autosaves", if a team dies (for example, following the ship is launched towards bottom), all progress will likely be reset you may have to begin over. The shame, for the reason that passage for each scenario unlocks new items, characters, their traits, pets and in some cases different types of islands that might be available over the next playthroughs. Everything is sort of a typical "bagels ".<br><br>And when everything starts on Tortuga, where we hire a team inside the tavern. Initially, there is usually a more two pirates in the squad, but, under certain conditions, the sheer numbers of the gang increases. In the same position we equip them somebody in charge of (for which you will have enough piastres), go with a captain at the job (he gives one or another advantage to the whole team), buy food on the market and go out to sea.<br><br>Then the aspects of Sid Meier's Pirates begin! We sail on a ship between beautiful hawaii (which first must be found), while we can attack other ships, firing cannonballs and boarding. But other pirates and their hunters may also be sharpening their teeth on us.<br><br>Therefore, advertising and marketing to pump the boat - in most ports you will not find only taverns (there you'll be able to alter the composition on the detachment) and shops, but also shipyards, where for a percentage they will increase the strength / speed / maneuverability with the vessel or https://www.science-kombat.com/; [https://www.science-kombat.com/ visit our website], the capability in the sides for guns. We will also be repairing the boat and replenishing the ammunition. Normally, all things are in line with the classics.<br><br>It's the in final summary is trade. Each port has an industry, and then there it is very convenient to point which goods are more profitable to trade here and which ones to buy. And earn money quickly enough by transporting bananas or wood between your neighboring islands.<br><br>Seasickness<br>In general, the nautical part is probably the weakest in Sink Again. The trade is best, but primitive, the goods tend not to deteriorate, along with the team would not consume food while in the voyage and doesn't raise an uprising. Doesn't necessarily appear to exist at all: the pirates hired because of the squad usually do not affect the ship's behavior in almost any way.<br><br>Storms and rains may occur, but and also this does not affect the fitness of the vessel. But the boat can do crashing right into a port figure, unless you lessen the pace of over time, and even head over to the bottom of this - physics is also fun here! Well, in principle, something interesting rarely happens while in the sea.<br><br>It occurs for you to swim for a long time, without meeting anyone, but at the most inopportune moment hunters for pirates will happen and chase your boat. And to engage in battle with these till the ship is pumped is useless. This also situation, which caused the failure of some scenarios, will not stimulate, but annoys - the appearance of hunters is just too big unpredictable, too strong initially, it is actually too difficult to get rid of far from them.<br><br>A pirate trait!<br>But in the dungeons, the relationship is more interesting. It possibly there is we perform the main tasks for the script. We feature out it inside of a step-by-step mode - we look for and neutralize traps, open locks on chests and doors, and fight. You will also find treasure there - if there exists a map with this dungeon along with a shovel in your inventory.<br><br>The achievements all basic actions, the danger of hitting / breaking / disabling / duration of movement - everything relies on the roll in the dice, in addition to by who performs the action and what devices are on it.
+
In Russia, they love games about pirates. They love not only to play, but additionally to make them - remember "Corsairs ".Moreover, Russian developers are really harsh they will, in splendid isolation, literally in nine months make a project, which, obviously, is Sid Meier's Pirates! is not going to lay within the shoulder muscles, but can attract attention. You want Sink Again, and that is 95% of a single person - our compatriot, hiding underneath the nickname Artem Flatcoon. How come the adventure good and what is not so good?<br><br>Sink Again is a mixture of roguelike, games plus some turn-based tactics and the previously mentioned Pirates! You cannot find any full story campaign here, but you will find around two dozen separate scenarios that may very well be modules, comparable to a board game.<br><br>And all of them are about funny. So, in one, regarding the previous pirate-rocker, you should search on archipelago for his former colleagues, demonstrate the pick or drumsticks so they eventually accept reunite and allow a great concert. And at the end of the script, i am asked to correctly fire the ship carrying gunpowder use a grandiose fire show for any concert.<br><br>In other scenarios, we are seeking fake knives for your non-violent bloody ritual to suit the ancestor-honoring, but a great deal more progressive tribe; collecting essentially the most stinky bait to trap a whale how big the an island; we are buying heartless man who left his partner right at your wedding day - in the operation apparently , he literally lacks the heart, he hid it in exchange for eternal life. Well, everything consistantly improves same spirit.<br><br>My little raft<br>But the gameplay itself is quite serious. Scenarios could be at different numbers of difficulty. In the operation, the action itself occasionally makes "autosaves", but rather if your team dies (for example, following your ship is launched towards the bottom), all progress will probably be reset you may have to begin over. That is a shame, for the reason that passage of every scenario unlocks new items, characters, their traits, pets as well as sorts of islands that will be available over the next playthroughs. Everything is sort of a typical "bagels ".<br><br>And each time everything starts on Tortuga, where we work with a team in the tavern. Initially, there can be quite a more two pirates within a squad, but then, under certain conditions, the sheer numbers of the gang increases. In the same position we equip them for the first time (for which you will see enough piastres), decide on a captain in the office (he gives one or another advantage for the whole team), buy food in the marketplace and visit sea.<br><br>Then an factors of Sid Meier's Pirates begin! We sail on a spead boat between beautiful hawaii (which first has to be found), each of us can attack other ships, firing cannonballs and boarding. But other pirates as well as their hunters are sharpening their teeth on us.<br><br>Therefore, it is best to function the boat - in numerous ports there are no longer only taverns (there you are able to affect the composition with the detachment) and shops, but in addition shipyards, where for  https://www.science-kombat.com/ - [https://www.science-kombat.com/ www.science-kombat.com], a quantity they increases the strength / speed / maneuverability of your vessel or the ability with the sides for guns. We will also be repairing the boat and replenishing the ammunition. In general, all things are according to the classics.<br><br>Is it doesn't do i think the trade. Each port has a niche, high it is very convenient to indicate which backpacks are more profitable to market here and which ones to buy. And you'll make money quickly enough by transporting bananas or wood relating to the neighboring islands.<br><br>Seasickness<br>In general, the nautical part is maybe the weakest in Sink Again. The trade is convenient, but primitive, the products usually do not deteriorate, as well as team will not consume food throughout the voyage and will not raise an uprising. This doesn't happen apparently exist in the least: the pirates hired with the squad never impact the ship's behavior in any way.<br><br>Storms and rains may occur, but this also does not affect the healthiness of the vessel. Even so the boat is capable of crashing in to a port figure, if you can't decelerate with time, and even go to the bottom of this - physics is usually fun here! Well, in principle, something interesting rarely happens inside the sea.<br><br>It takes place you swim for some time, without meeting anyone, but at most inopportune moment hunters for pirates may come and chase your boat. And to take part in battle with him or her up until the ship is pumped is useless. And this situation, which caused the failure of some scenarios, will not stimulate, but annoys - ugly hunters is just too unpredictable, they are too strong to start with, it really is too difficult to break faraway from them.<br><br>A pirate trait!<br>But in the dungeons, the relationship is more interesting. It can there be that any of us perform the main tasks for your script. We supply out it in a very step-by-step mode - we seek out and neutralize traps, open locks on chests and doors, and fight. You will also find treasure there - if we have a map of this dungeon and a shovel with your inventory.<br><br>The prosperity of all basic actions, the risk of hitting / breaking / disabling / duration to move - everything depends on the roll of your dice, and by who performs the experience and what products are on it.

Latest revision as of 00:21, 24 January 2021

In Russia, they love games about pirates. They love not only to play, but additionally to make them - remember "Corsairs ".Moreover, Russian developers are really harsh they will, in splendid isolation, literally in nine months make a project, which, obviously, is Sid Meier's Pirates! is not going to lay within the shoulder muscles, but can attract attention. You want Sink Again, and that is 95% of a single person - our compatriot, hiding underneath the nickname Artem Flatcoon. How come the adventure good and what is not so good?

Sink Again is a mixture of roguelike, games plus some turn-based tactics and the previously mentioned Pirates! You cannot find any full story campaign here, but you will find around two dozen separate scenarios that may very well be modules, comparable to a board game.

And all of them are about funny. So, in one, regarding the previous pirate-rocker, you should search on archipelago for his former colleagues, demonstrate the pick or drumsticks so they eventually accept reunite and allow a great concert. And at the end of the script, i am asked to correctly fire the ship carrying gunpowder use a grandiose fire show for any concert.

In other scenarios, we are seeking fake knives for your non-violent bloody ritual to suit the ancestor-honoring, but a great deal more progressive tribe; collecting essentially the most stinky bait to trap a whale how big the an island; we are buying heartless man who left his partner right at your wedding day - in the operation apparently , he literally lacks the heart, he hid it in exchange for eternal life. Well, everything consistantly improves same spirit.

My little raft
But the gameplay itself is quite serious. Scenarios could be at different numbers of difficulty. In the operation, the action itself occasionally makes "autosaves", but rather if your team dies (for example, following your ship is launched towards the bottom), all progress will probably be reset you may have to begin over. That is a shame, for the reason that passage of every scenario unlocks new items, characters, their traits, pets as well as sorts of islands that will be available over the next playthroughs. Everything is sort of a typical "bagels ".

And each time everything starts on Tortuga, where we work with a team in the tavern. Initially, there can be quite a more two pirates within a squad, but then, under certain conditions, the sheer numbers of the gang increases. In the same position we equip them for the first time (for which you will see enough piastres), decide on a captain in the office (he gives one or another advantage for the whole team), buy food in the marketplace and visit sea.

Then an factors of Sid Meier's Pirates begin! We sail on a spead boat between beautiful hawaii (which first has to be found), each of us can attack other ships, firing cannonballs and boarding. But other pirates as well as their hunters are sharpening their teeth on us.

Therefore, it is best to function the boat - in numerous ports there are no longer only taverns (there you are able to affect the composition with the detachment) and shops, but in addition shipyards, where for https://www.science-kombat.com/ - www.science-kombat.com, a quantity they increases the strength / speed / maneuverability of your vessel or the ability with the sides for guns. We will also be repairing the boat and replenishing the ammunition. In general, all things are according to the classics.

Is it doesn't do i think the trade. Each port has a niche, high it is very convenient to indicate which backpacks are more profitable to market here and which ones to buy. And you'll make money quickly enough by transporting bananas or wood relating to the neighboring islands.

Seasickness
In general, the nautical part is maybe the weakest in Sink Again. The trade is convenient, but primitive, the products usually do not deteriorate, as well as team will not consume food throughout the voyage and will not raise an uprising. This doesn't happen apparently exist in the least: the pirates hired with the squad never impact the ship's behavior in any way.

Storms and rains may occur, but this also does not affect the healthiness of the vessel. Even so the boat is capable of crashing in to a port figure, if you can't decelerate with time, and even go to the bottom of this - physics is usually fun here! Well, in principle, something interesting rarely happens inside the sea.

It takes place you swim for some time, without meeting anyone, but at most inopportune moment hunters for pirates may come and chase your boat. And to take part in battle with him or her up until the ship is pumped is useless. And this situation, which caused the failure of some scenarios, will not stimulate, but annoys - ugly hunters is just too unpredictable, they are too strong to start with, it really is too difficult to break faraway from them.

A pirate trait!
But in the dungeons, the relationship is more interesting. It can there be that any of us perform the main tasks for your script. We supply out it in a very step-by-step mode - we seek out and neutralize traps, open locks on chests and doors, and fight. You will also find treasure there - if we have a map of this dungeon and a shovel with your inventory.

The prosperity of all basic actions, the risk of hitting / breaking / disabling / duration to move - everything depends on the roll of your dice, and by who performs the experience and what products are on it.