Difference between revisions of "SINK AGAIN: OVERVIEW"

From dbgroup
Jump to: navigation, search
 
(11 intermediate revisions by 4 users not shown)
Line 1: Line 1:
In Russia, they love games about pirates. They love not just in play, but additionally to ensure they - remember "Corsairs ".Moreover, Russian developers are incredibly harsh that they'll, in splendid isolation, literally in nine months make a task, which, obviously, is Sid Meier's Pirates! will not lay for the shoulder blades, but has the ability to attract attention. It's really down to Sink Again, which can be 95% manufactured by an individual - our compatriot, hiding in the nickname Artem Flatcoon. Exactly why is the adventure good and what is not delicious?<br><br>Sink Again is a variety of roguelike, games plus some turn-based tactics and the previously mentioned Pirates! There's no full story campaign here, but you will discover around two dozen separate scenarios that can be viewed modules, as with a board game.<br><br>And they all are about funny. So, in a, regarding the existing pirate-rocker, you should search throughout the archipelago for his former colleagues, show them the pick or drumsticks so they really eventually agree with reunite and give a grand concert. And at the conclusion of the script, were asked to correctly fire the ship carrying gunpowder to provide a grandiose fire show for any concert.<br><br>In other scenarios, we are searhing for fake knives for any non-violent bloody ritual which fits the ancestor-honoring, but much more progressive tribe; collecting essentially the most stinky bait to capture a whale the size of a tropical; we are looking for a heartless man who left his partner right at the wedding ceremony - in the act apparently , he literally doesn't have a heart, he hid it so they could earn eternal life. Well, everything is in the same spirit.<br><br>My little raft<br>Though the gameplay itself is quite serious. Scenarios can be at different numbers of difficulty. During this process, the action itself occasionally makes "autosaves", if your team dies (for example, as soon as the ship is launched on the bottom), all progress will probably be reset and you will have to begin with over. The shame, as the passage of each scenario unlocks new items, characters, their traits, pets as well as kinds of islands that will be available over the following playthroughs. Everything is sort of a typical "bagels ".<br><br>And whenever everything starts on Tortuga, where we use a team inside the tavern. Initially, there can be quite a more two pirates inside a squad, ; however ,, under certain conditions, the volume of the gang increases. In the same place we equip them for the first time (for which you'll encounter enough piastres), choose a captain in the workplace (he gives one or another advantage to the whole team), buy food available on the market and go out to sea.<br><br>Then this factors of Sid Meier's Pirates begin! We sail on a ship between hawaii (which first need to be found), basically we can attack other ships, firing cannonballs and boarding. But other pirates along with hunters can also be sharpening their teeth on us.<br><br>Therefore, marketing and advertising to pump the boat - in many ports there's not only taverns (there you can get a new composition in the detachment) and shops, but additionally shipyards, where for a payment they will increase the strength / speed / maneuverability in the vessel or the ability of the sides for guns. We may also be repairing the boat and replenishing the ammunition. Generally, all things are according to the classics.<br><br>It is the same goes with trade. Each port has a market, and then there it's very convenient to point which merchandise is more profitable to trade here and those to buy. And earn money quickly enough by transporting bananas or wood relating to the neighboring islands.<br><br>Seasickness<br>Generally, the nautical part is maybe the weakest in Sink Again. The trade works, but primitive, materials usually do not deteriorate, as well as team isn't going to consume food throughout the voyage and raise an uprising. It won't appear to exist at all: the pirates hired by the squad do not modify the ship's behavior in almost any way.<br><br>Storms and rains may occur, but this has no effect on the health of the vessel. Even so the boat is capable of crashing right port figure, if you can't decrease on time, and also check out the base of this - physics is also fun here! Well, in principle, something interesting rarely happens while in the sea.<br><br>It happens that you swim for a long period, without meeting anyone, but at most inopportune moment hunters for pirates will come and chase your boat. And to get familiar with battle along with them up until the ship continues to be pumped is useless. And this also situation, which caused the failure of some scenarios, isn't going to stimulate, but annoys - the style of hunters is way too unpredictable, they are too strong at the beginning, it can be too hard to break clear of them.<br><br>A pirate trait!<br>But also in the dungeons, the relationship is more interesting. It can there be that people perform the key tasks for any script. We supply out it in a very step-by-step mode - we look for and neutralize traps, open locks on chests and https://www.science-kombat.com/ ([https://www.science-kombat.com/ www.science-kombat.com writes]) doors, and fight. You can also get treasure there - if there exists a map with this dungeon plus a shovel inside your inventory.<br><br>The achievements all basic actions, the chance of hitting / breaking / disabling / duration of movement - everything is dependent upon the roll of your dice, as well as by who performs the action and what equipment is on it.
+
In Russia, they love games about pirates. They love not only to play, but additionally to make them - remember "Corsairs ".Moreover, Russian developers are really harsh they will, in splendid isolation, literally in nine months make a project, which, obviously, is Sid Meier's Pirates! is not going to lay within the shoulder muscles, but can attract attention. You want Sink Again, and that is 95% of a single person - our compatriot, hiding underneath the nickname Artem Flatcoon. How come the adventure good and what is not so good?<br><br>Sink Again is a mixture of roguelike, games plus some turn-based tactics and the previously mentioned Pirates! You cannot find any full story campaign here, but you will find around two dozen separate scenarios that may very well be modules, comparable to a board game.<br><br>And all of them are about funny. So, in one, regarding the previous pirate-rocker, you should search on archipelago for his former colleagues, demonstrate the pick or drumsticks so they eventually accept reunite and allow a great concert. And at the end of the script, i am asked to correctly fire the ship carrying gunpowder use a grandiose fire show for any concert.<br><br>In other scenarios, we are seeking fake knives for your non-violent bloody ritual to suit the ancestor-honoring, but a great deal more progressive tribe; collecting essentially the most stinky bait to trap a whale how big the an island; we are buying heartless man who left his partner right at your wedding day - in the operation apparently , he literally lacks the heart, he hid it in exchange for eternal life. Well, everything consistantly improves same spirit.<br><br>My little raft<br>But the gameplay itself is quite serious. Scenarios could be at different numbers of difficulty. In the operation, the action itself occasionally makes "autosaves", but rather if your team dies (for example, following your ship is launched towards the bottom), all progress will probably be reset you may have to begin over. That is a shame, for the reason that passage of every scenario unlocks new items, characters, their traits, pets as well as sorts of islands that will be available over the next playthroughs. Everything is sort of a typical "bagels ".<br><br>And each time everything starts on Tortuga, where we work with a team in the tavern. Initially, there can be quite a more two pirates within a squad, but then, under certain conditions, the sheer numbers of the gang increases. In the same position we equip them for the first time (for which you will see enough piastres), decide on a captain in the office (he gives one or another advantage for the whole team), buy food in the marketplace and visit sea.<br><br>Then an factors of Sid Meier's Pirates begin! We sail on a spead boat between beautiful hawaii (which first has to be found), each of us can attack other ships, firing cannonballs and boarding. But other pirates as well as their hunters are sharpening their teeth on us.<br><br>Therefore, it is best to function the boat - in numerous ports there are no longer only taverns (there you are able to affect the composition with the detachment) and shops, but in addition shipyards, where for https://www.science-kombat.com/ - [https://www.science-kombat.com/ www.science-kombat.com], a quantity they increases the strength / speed / maneuverability of your vessel or the ability with the sides for guns. We will also be repairing the boat and replenishing the ammunition. In general, all things are according to the classics.<br><br>Is it doesn't do i think the trade. Each port has a niche, high it is very convenient to indicate which backpacks are more profitable to market here and which ones to buy. And you'll make money quickly enough by transporting bananas or wood relating to the neighboring islands.<br><br>Seasickness<br>In general, the nautical part is maybe the weakest in Sink Again. The trade is convenient, but primitive, the products usually do not deteriorate, as well as team will not consume food throughout the voyage and will not raise an uprising. This doesn't happen apparently exist in the least: the pirates hired with the squad never impact the ship's behavior in any way.<br><br>Storms and rains may occur, but this also does not affect the healthiness of the vessel. Even so the boat is capable of crashing in to a port figure, if you can't decelerate with time, and even go to the bottom of this - physics is usually fun here! Well, in principle, something interesting rarely happens inside the sea.<br><br>It takes place you swim for some time, without meeting anyone, but at most inopportune moment hunters for pirates may come and chase your boat. And to take part in battle with him or her up until the ship is pumped is useless. And this situation, which caused the failure of some scenarios, will not stimulate, but annoys - ugly hunters is just too unpredictable, they are too strong to start with, it really is too difficult to break faraway from them.<br><br>A pirate trait!<br>But in the dungeons, the relationship is more interesting. It can there be that any of us perform the main tasks for your script. We supply out it in a very step-by-step mode - we seek out and neutralize traps, open locks on chests and doors, and fight. You will also find treasure there - if we have a map of this dungeon and a shovel with your inventory.<br><br>The prosperity of all basic actions, the risk of hitting / breaking / disabling / duration to move - everything depends on the roll of your dice, and by who performs the experience and what products are on it.

Latest revision as of 00:21, 24 January 2021

In Russia, they love games about pirates. They love not only to play, but additionally to make them - remember "Corsairs ".Moreover, Russian developers are really harsh they will, in splendid isolation, literally in nine months make a project, which, obviously, is Sid Meier's Pirates! is not going to lay within the shoulder muscles, but can attract attention. You want Sink Again, and that is 95% of a single person - our compatriot, hiding underneath the nickname Artem Flatcoon. How come the adventure good and what is not so good?

Sink Again is a mixture of roguelike, games plus some turn-based tactics and the previously mentioned Pirates! You cannot find any full story campaign here, but you will find around two dozen separate scenarios that may very well be modules, comparable to a board game.

And all of them are about funny. So, in one, regarding the previous pirate-rocker, you should search on archipelago for his former colleagues, demonstrate the pick or drumsticks so they eventually accept reunite and allow a great concert. And at the end of the script, i am asked to correctly fire the ship carrying gunpowder use a grandiose fire show for any concert.

In other scenarios, we are seeking fake knives for your non-violent bloody ritual to suit the ancestor-honoring, but a great deal more progressive tribe; collecting essentially the most stinky bait to trap a whale how big the an island; we are buying heartless man who left his partner right at your wedding day - in the operation apparently , he literally lacks the heart, he hid it in exchange for eternal life. Well, everything consistantly improves same spirit.

My little raft
But the gameplay itself is quite serious. Scenarios could be at different numbers of difficulty. In the operation, the action itself occasionally makes "autosaves", but rather if your team dies (for example, following your ship is launched towards the bottom), all progress will probably be reset you may have to begin over. That is a shame, for the reason that passage of every scenario unlocks new items, characters, their traits, pets as well as sorts of islands that will be available over the next playthroughs. Everything is sort of a typical "bagels ".

And each time everything starts on Tortuga, where we work with a team in the tavern. Initially, there can be quite a more two pirates within a squad, but then, under certain conditions, the sheer numbers of the gang increases. In the same position we equip them for the first time (for which you will see enough piastres), decide on a captain in the office (he gives one or another advantage for the whole team), buy food in the marketplace and visit sea.

Then an factors of Sid Meier's Pirates begin! We sail on a spead boat between beautiful hawaii (which first has to be found), each of us can attack other ships, firing cannonballs and boarding. But other pirates as well as their hunters are sharpening their teeth on us.

Therefore, it is best to function the boat - in numerous ports there are no longer only taverns (there you are able to affect the composition with the detachment) and shops, but in addition shipyards, where for https://www.science-kombat.com/ - www.science-kombat.com, a quantity they increases the strength / speed / maneuverability of your vessel or the ability with the sides for guns. We will also be repairing the boat and replenishing the ammunition. In general, all things are according to the classics.

Is it doesn't do i think the trade. Each port has a niche, high it is very convenient to indicate which backpacks are more profitable to market here and which ones to buy. And you'll make money quickly enough by transporting bananas or wood relating to the neighboring islands.

Seasickness
In general, the nautical part is maybe the weakest in Sink Again. The trade is convenient, but primitive, the products usually do not deteriorate, as well as team will not consume food throughout the voyage and will not raise an uprising. This doesn't happen apparently exist in the least: the pirates hired with the squad never impact the ship's behavior in any way.

Storms and rains may occur, but this also does not affect the healthiness of the vessel. Even so the boat is capable of crashing in to a port figure, if you can't decelerate with time, and even go to the bottom of this - physics is usually fun here! Well, in principle, something interesting rarely happens inside the sea.

It takes place you swim for some time, without meeting anyone, but at most inopportune moment hunters for pirates may come and chase your boat. And to take part in battle with him or her up until the ship is pumped is useless. And this situation, which caused the failure of some scenarios, will not stimulate, but annoys - ugly hunters is just too unpredictable, they are too strong to start with, it really is too difficult to break faraway from them.

A pirate trait!
But in the dungeons, the relationship is more interesting. It can there be that any of us perform the main tasks for your script. We supply out it in a very step-by-step mode - we seek out and neutralize traps, open locks on chests and doors, and fight. You will also find treasure there - if we have a map of this dungeon and a shovel with your inventory.

The prosperity of all basic actions, the risk of hitting / breaking / disabling / duration to move - everything depends on the roll of your dice, and by who performs the experience and what products are on it.