Difference between revisions of "SINK AGAIN: OVERVIEW"
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− | In Russia, they love games about pirates. They love not just | + | In Russia, they love games about pirates. They love not just in play, but also to be - remember "Corsairs ".Moreover, Russian developers are really harsh that they, in splendid isolation, literally in nine months make a project, which, needless to say, is Sid Meier's Pirates! will not lay for the muscles, but has the ability to attract attention. Really want Sink Again, and that is 95% made by someone - our compatriot, hiding under the nickname Artem Flatcoon. Why is the overall game good and what's not so competent?<br><br>Sink Again is the variety of roguelike, games plus some turn-based tactics and the aforementioned Pirates! There's no full story campaign here, but there are about 2 dozen separate scenarios that can be considered modules, similar to a board game.<br><br>And they are all essentially funny. So, in a, regarding the old pirate-rocker, you'll want to search on archipelago for his former colleagues, imply to them the pick or drumsticks so they really eventually agree with reunite and allow a great concert. And following the script, we have been asked to properly fire the ship carrying gunpowder to provide a grandiose fire show for your concert.<br><br>In other scenarios, we are looking for fake knives for the non-violent bloody ritual that fits the ancestor-honoring, but far more progressive tribe; collecting by far the most stinky bait to hook a whale the size of a tropical; we are looking for a heartless man who left his bride right at the wedding - at the same time apparently he literally doesn't have a heart, he hid it so they could earn eternal life. Well, everything is within the same spirit.<br><br>My little raft<br>However the gameplay is quite serious. Scenarios could be at different degrees of difficulty. In the process, the game itself occasionally makes "autosaves", but if your team dies (for example, as soon as the ship is launched towards bottom), all progress will be reset you'll also find to start over. This is a shame, because passage of each scenario unlocks new items, characters, their traits, pets and even kinds of islands which is to be available next playthroughs. Everything is sort of a typical "bagels ".<br><br>And anytime everything starts on Tortuga, where we engage a team within the tavern. Initially, there generally is a maximum of two pirates in a very squad, but, under certain conditions, how many the gang increases. In the same place we equip them initially (for which there will be enough piastres), opt for a captain at work (he gives one or another advantage on the whole team), buy food available on the market and visit sea.<br><br>Then your parts of Sid Meier's Pirates begin! We sail on a boat between beautiful hawaii (which first should be found), each of us can attack other ships, firing cannonballs and boarding. But other pirates along with their hunters can also be sharpening their teeth on us.<br><br>Therefore, it is advisable to function the boat - in lots of ports you will not find only taverns (there you'll be able to modify the composition from the detachment) and shops, but shipyards, where for a percentage they will increase the strength / speed / maneuverability in the vessel or the capacity with the sides for guns. We are repairing the boat and replenishing the ammunition. Generally, things are all using the classics.<br><br>It does not take doing the laundry trade. Each port has an industry, and then there it is quite convenient to point out which bags are more profitable selling here and those that to buy. And you will earn money quickly enough by transporting bananas or wood between neighboring islands.<br><br>Seasickness<br>Normally, the nautical part is most likely the weakest in Sink Again. The trade is best, but primitive, the products never deteriorate, as well as team does not consume food through the voyage as well as doesn't raise an uprising. Doesn't necessarily find a way to exist by any means: the pirates hired by way of the squad never affect the ship's behavior in almost any way.<br><br>Storms and rains may occur, but which does not affect the condition of the vessel. But the boat can do crashing to a port figure, unless you decrease on time, and in some cases go to the foot of this - physics is likewise fun here! Well, in principle, something interesting rarely happens in the sea.<br><br>It happens which you swim for many years, without meeting anyone, but at the most inopportune moment hunters for pirates arrive and chase your boat. And to participate in battle with these until the ship has become pumped is useless. And this situation, https://www.science-kombat.com/ ([https://www.science-kombat.com/ https://www.science-kombat.com/]) which caused the failure of some scenarios, does not stimulate, but annoys - ugly hunters is too unpredictable, too strong at the beginning, it is actually too difficult to kick away from them.<br><br>A pirate trait!<br>Playing with the dungeons, everything is more interesting. It perhaps there is that many of us perform the main tasks for the script. Barstools2u.com carries out it inside of a step-by-step mode - we find and neutralize traps, open locks on chests and doors, and fight. And then there are treasure there - if there's a map with this dungeon and also a shovel with your inventory.<br><br>The success of all basic actions, the risk of hitting / breaking / disabling / duration of motion - everything is determined by the roll with the dice, together with by who performs the action and what devices are on it. |
Revision as of 11:29, 23 January 2021
In Russia, they love games about pirates. They love not just in play, but also to be - remember "Corsairs ".Moreover, Russian developers are really harsh that they, in splendid isolation, literally in nine months make a project, which, needless to say, is Sid Meier's Pirates! will not lay for the muscles, but has the ability to attract attention. Really want Sink Again, and that is 95% made by someone - our compatriot, hiding under the nickname Artem Flatcoon. Why is the overall game good and what's not so competent?
Sink Again is the variety of roguelike, games plus some turn-based tactics and the aforementioned Pirates! There's no full story campaign here, but there are about 2 dozen separate scenarios that can be considered modules, similar to a board game.
And they are all essentially funny. So, in a, regarding the old pirate-rocker, you'll want to search on archipelago for his former colleagues, imply to them the pick or drumsticks so they really eventually agree with reunite and allow a great concert. And following the script, we have been asked to properly fire the ship carrying gunpowder to provide a grandiose fire show for your concert.
In other scenarios, we are looking for fake knives for the non-violent bloody ritual that fits the ancestor-honoring, but far more progressive tribe; collecting by far the most stinky bait to hook a whale the size of a tropical; we are looking for a heartless man who left his bride right at the wedding - at the same time apparently he literally doesn't have a heart, he hid it so they could earn eternal life. Well, everything is within the same spirit.
My little raft
However the gameplay is quite serious. Scenarios could be at different degrees of difficulty. In the process, the game itself occasionally makes "autosaves", but if your team dies (for example, as soon as the ship is launched towards bottom), all progress will be reset you'll also find to start over. This is a shame, because passage of each scenario unlocks new items, characters, their traits, pets and even kinds of islands which is to be available next playthroughs. Everything is sort of a typical "bagels ".
And anytime everything starts on Tortuga, where we engage a team within the tavern. Initially, there generally is a maximum of two pirates in a very squad, but, under certain conditions, how many the gang increases. In the same place we equip them initially (for which there will be enough piastres), opt for a captain at work (he gives one or another advantage on the whole team), buy food available on the market and visit sea.
Then your parts of Sid Meier's Pirates begin! We sail on a boat between beautiful hawaii (which first should be found), each of us can attack other ships, firing cannonballs and boarding. But other pirates along with their hunters can also be sharpening their teeth on us.
Therefore, it is advisable to function the boat - in lots of ports you will not find only taverns (there you'll be able to modify the composition from the detachment) and shops, but shipyards, where for a percentage they will increase the strength / speed / maneuverability in the vessel or the capacity with the sides for guns. We are repairing the boat and replenishing the ammunition. Generally, things are all using the classics.
It does not take doing the laundry trade. Each port has an industry, and then there it is quite convenient to point out which bags are more profitable selling here and those that to buy. And you will earn money quickly enough by transporting bananas or wood between neighboring islands.
Seasickness
Normally, the nautical part is most likely the weakest in Sink Again. The trade is best, but primitive, the products never deteriorate, as well as team does not consume food through the voyage as well as doesn't raise an uprising. Doesn't necessarily find a way to exist by any means: the pirates hired by way of the squad never affect the ship's behavior in almost any way.
Storms and rains may occur, but which does not affect the condition of the vessel. But the boat can do crashing to a port figure, unless you decrease on time, and in some cases go to the foot of this - physics is likewise fun here! Well, in principle, something interesting rarely happens in the sea.
It happens which you swim for many years, without meeting anyone, but at the most inopportune moment hunters for pirates arrive and chase your boat. And to participate in battle with these until the ship has become pumped is useless. And this situation, https://www.science-kombat.com/ (https://www.science-kombat.com/) which caused the failure of some scenarios, does not stimulate, but annoys - ugly hunters is too unpredictable, too strong at the beginning, it is actually too difficult to kick away from them.
A pirate trait!
Playing with the dungeons, everything is more interesting. It perhaps there is that many of us perform the main tasks for the script. Barstools2u.com carries out it inside of a step-by-step mode - we find and neutralize traps, open locks on chests and doors, and fight. And then there are treasure there - if there's a map with this dungeon and also a shovel with your inventory.
The success of all basic actions, the risk of hitting / breaking / disabling / duration of motion - everything is determined by the roll with the dice, together with by who performs the action and what devices are on it.