<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.tjudb.cn/dbgroup/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FerminArchibald</id>
	<title>dbgroup - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.tjudb.cn/dbgroup/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FerminArchibald"/>
	<link rel="alternate" type="text/html" href="http://www.tjudb.cn/dbgroup/Special:Contributions/FerminArchibald"/>
	<updated>2026-04-16T07:21:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.1</generator>
	<entry>
		<id>http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=291807</id>
		<title>SINK AGAIN: OVERVIEW</title>
		<link rel="alternate" type="text/html" href="http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=291807"/>
		<updated>2021-01-23T23:57:09Z</updated>

		<summary type="html">&lt;p&gt;FerminArchibald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Russia, they love games about pirates. They love not just in play, but additionally to be - remember &amp;quot;Corsairs &amp;quot;.Moreover, Russian developers are incredibly harsh they can, in splendid isolation, literally in nine months make a task, which, obviously, is Sid Meier's Pirates! will likely not lay to the shoulder area, but has the ability to attract attention. It's about Sink Again, which is 95% of anyone - our compatriot, hiding in the nickname Artem Flatcoon. Why's the action good and what's not flexible?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sink Again is combining roguelike, board games plus some turn-based tactics and the previously mentioned Pirates! There is no full story campaign here, but there are actually about 2 dozen separate scenarios that can be viewed as modules, similar to a board game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And just about all essentially funny. So, in a, with respect to the existing pirate-rocker, you need to search throughout the archipelago for his former colleagues, imply to them either a pick or drumsticks so they really eventually consent to reunite and offer a fantastic concert. And at the conclusion of the script, we're asked to fire the ship carrying gunpowder use a grandiose fire show with the concert.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In other scenarios, we are trying to find fake knives to get a non-violent bloody ritual that fits the ancestor-honoring, but much more progressive tribe; collecting one of the most stinky bait to find a whale the size of an island; we are buying heartless man who left your future daughter-in-law right at the wedding - in the operation evidently he literally doesn't have heart, he hid it family pet eternal life. Well, everything is within the same spirit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My little raft&amp;lt;br&amp;gt;But the gameplay is quite serious. Scenarios can be at different numbers of difficulty. In the act, the adventure itself occasionally makes &amp;quot;autosaves&amp;quot;, if a team dies (for example, as soon as the ship is launched to the bottom), all progress will be reset you'll also find to begin over. That is a shame, for the reason that passage of each one scenario unlocks new items, characters, their traits, pets and in some cases forms of islands which is to be available within the next playthroughs. Everything is like a typical &amp;quot;bagels &amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And each time everything starts on Tortuga, where we engage a team from the tavern. Initially, there generally is a more two pirates inside of a squad, even so, under certain conditions, the quantity of the gang increases. In the same location we equip them in my ballet shoes (for which there will be enough piastres), select a captain in the workplace (he gives one or another advantage towards whole team), buy food on the market and visit sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then a portions of Sid Meier's Pirates begin! We sail on a vessel between hawaii (which first have to be found), while we can attack other ships, firing cannonballs and boarding. But other pirates and their hunters are also sharpening their teeth on us.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Therefore, it is best to function the boat - in most ports there are now not only taverns (there you may modify the composition on the detachment) and shops, but also shipyards, where for a certain amount they raises the strength / speed / maneuverability of your vessel or the capability of the sides for guns. We may also be repairing the boat and replenishing the ammunition. Generally, it is all totally based on the classics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Oahu is the in final summary is trade. Each port has an industry, and then there it is rather convenient to point out which bags are more profitable to sell here and which of them to buy. And you will earn cash quickly enough by transporting bananas or wood between neighboring islands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seasickness&amp;lt;br&amp;gt;Usually, the nautical part is probably the weakest in Sink Again. The trade works, but primitive, the goods do not deteriorate, and the team will not consume food during the voyage and doesn't raise an uprising. No often exist at all: the pirates hired from the squad will not affect the ship's behavior in a different way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Storms and rains may occur, but which does not affect the healthiness of the vessel. However the boat is capable of crashing into a port figure, if you don't reduce with time, and even visit the bottom of this - physics is usually fun here! Well, in principle, something interesting rarely happens inside sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It happens you swim for years, without meeting anyone, but at most inopportune moment hunters for pirates will come and  https://www.science-kombat.com/ ([https://www.science-kombat.com/ More methods]) chase your boat. And to learn battle together until the ship have been pumped is useless. This also situation, which caused the failure of some scenarios, will not stimulate, but annoys - the look off hunters is simply too unpredictable, too strong at the beginning, it is too hard to destroy far from them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A pirate trait!&amp;lt;br&amp;gt;In the dungeons, the relationship is more interesting. It is there that people perform the leading tasks for the script. We carry out it in the step-by-step mode - we try to find and neutralize traps, open locks on chests and doors, and fight. And then there are treasure there - if there is a map of your dungeon along with a shovel with your inventory.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The achievements all basic actions, the potential risk of hitting / breaking / disabling / duration of motion - everything is determined by the roll from the dice, and also by who performs the action and what equipment is on it.&lt;/div&gt;</summary>
		<author><name>FerminArchibald</name></author>
		
	</entry>
	<entry>
		<id>http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=282806</id>
		<title>SINK AGAIN: OVERVIEW</title>
		<link rel="alternate" type="text/html" href="http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=282806"/>
		<updated>2021-01-23T11:41:46Z</updated>

		<summary type="html">&lt;p&gt;FerminArchibald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Russia, they love games about pirates. They love not just in play, but in addition to make them - remember &amp;quot;Corsairs &amp;quot;.Moreover, Russian developers are really harsh that they'll, in splendid isolation, literally in nine months make a task, which, not surprisingly, is Sid Meier's Pirates! will not lay for the shoulder blades, but has the capacity to attract attention. It's about Sink Again, which happens to be 95% produced by a single person - our compatriot, hiding under the nickname Artem Flatcoon. Why's the game good and what is not flexible?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sink Again is combining roguelike, board games plus some turn-based tactics and the previously mentioned Pirates! There is no full story campaign here, but you will discover about 2 dozen separate scenarios that can be viewed modules, as with a board game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And they are all about funny. So, a single,  https://www.science-kombat.com/ ([https://www.science-kombat.com/ read the full info here]) on the part that old pirate-rocker, you must search all over the archipelago for his former colleagues, demonstrate either a pick or drumsticks so they eventually consent to reunite and provides a good concert. And after the script, we are asked to fire the ship carrying gunpowder use a grandiose fire show to the concert.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In other scenarios, we want fake knives for any non-violent bloody ritual to suit the ancestor-honoring, but considerably more progressive tribe; collecting probably the most stinky bait to hook a whale the size of hawaiian isle; were looking for a heartless man who left his bride right at your wedding day - in the operation apparently he literally doesn't have any heart, he hid it in exchange for eternal life. Well, everything is within the same spirit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My little raft&amp;lt;br&amp;gt;Although the gameplay itself is quite serious. Scenarios can be performed at different levels of difficulty. In the process, the action itself occasionally makes &amp;quot;autosaves&amp;quot;, yet, if your team dies (for example, as soon as the ship is launched towards bottom), all progress will be reset you'll also find to get started over. Which is a shame, as the passage of each scenario unlocks new items, characters, their traits, pets and perhaps sorts of islands which will be available within the next playthroughs. Everything is like a typical &amp;quot;bagels &amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And each time everything starts on Tortuga, where we employ a team from the tavern. Initially, there might be a more two pirates inside a squad, then again, under certain conditions, the number of the gang increases. In the same location we equip them for the first time (for which you'll encounter enough piastres), opt for a captain at the job (he gives one or another bonus to the whole team), buy food out there and visit sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then this portions of Sid Meier's Pirates begin! We sail on a boat between the islands (which first ought to be found), while we can attack other ships, firing cannonballs and boarding. But other pirates in addition to their hunters are sharpening their teeth on us.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Therefore, it is best to function the boat - in several ports there's not only taverns (there you'll be able to change the composition on the detachment) and shops, and also shipyards, where for a percentage they grows the strength / speed / maneuverability on the vessel or the ability with the sides for guns. We are also repairing the boat and replenishing the ammunition. On the whole, things are based on the classics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's the do i think the trade. Each port has market, for you it is very convenient to point out which bags are more profitable to promote here and the ones that to buy. And you could generate profits quickly enough by transporting bananas or wood involving the neighboring islands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seasickness&amp;lt;br&amp;gt;Usually, the nautical part is maybe the weakest in Sink Again. The trade is convenient, but primitive, goods tend not to deteriorate, and the team will not consume food throughout the voyage and will not raise an uprising. This doesn't happen often exist whatsoever: the pirates hired because of the squad tend not to change the ship's behavior in a different way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Storms and rains may occur, but this does not affect the healthiness of the vessel. However the boat can perform crashing into a port figure, unless you reduce over time, and in some cases pay a visit to the foot of this - physics is also fun here! Well, in principle, something interesting rarely happens within the sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It occurs you swim for a long time, without meeting anyone, but at most inopportune moment hunters for pirates should come and chase your boat. And to learn battle with these before the ship is pumped is useless. And this situation, which caused the failure of some scenarios, would not stimulate, but annoys - the style of hunters is just too unpredictable, too strong to begin with, it truly is too difficult to sneak clear of them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A pirate trait!&amp;lt;br&amp;gt;But also in the dungeons, everything is more interesting. It could there be that many of us perform the main tasks for any script. Barstools2u.com carries out it inside of a step-by-step mode - we look for and neutralize traps, open locks on chests and doors, and fight. You can also find treasure there - if there's a map of your dungeon as well as a shovel in the inventory.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The achievements all basic actions, the potential risk of hitting / breaking / disabling / duration of movement - everything will depend on the roll on the dice, in addition to by who performs the action and what equipment is on it.&lt;/div&gt;</summary>
		<author><name>FerminArchibald</name></author>
		
	</entry>
	<entry>
		<id>http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=282754</id>
		<title>SINK AGAIN: OVERVIEW</title>
		<link rel="alternate" type="text/html" href="http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=282754"/>
		<updated>2021-01-23T11:39:13Z</updated>

		<summary type="html">&lt;p&gt;FerminArchibald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Russia, they love games about pirates. They love not just to play, but additionally include them as - remember &amp;quot;Corsairs &amp;quot;.Moreover, Russian developers are so harsh that they, in splendid isolation, literally in nine months make a project, which, not surprisingly, is Sid Meier's Pirates! will never lay for the muscles, but can attract attention. Really want Sink Again, that is 95% made by someone - our compatriot, hiding within the nickname Artem Flatcoon. Exactly why is the adventure good and what's not so good?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sink Again is combining roguelike, games plus some turn-based tactics and these Pirates! There isn't any full story campaign here, but you will find about 2 dozen separate scenarios that can be viewed modules, during a board game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And just about all pretty much funny. So, in a, for the previous pirate-rocker, you must search all around the archipelago for his former colleagues, show them the pick or drumsticks to eventually accept to reunite and offer a fantastic concert. And at the conclusion of the script, we have been asked to fire the ship carrying gunpowder use a grandiose fire show to the concert.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In other scenarios, we are searhing for fake knives for the non-violent bloody ritual that suits the ancestor-honoring, but a lot more progressive tribe; collecting probably the most stinky bait to find a whale the length of a tropical; we're looking for a heartless man who left his partner right at the wedding ceremony - along the way evidently , he literally lacks the heart, he hid it family pet eternal life. Well, everything is incorporated in the same spirit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My little raft&amp;lt;br&amp;gt;Even so the gameplay itself is quite serious. Scenarios can be performed at different degrees of difficulty. Along the way, the game itself occasionally makes &amp;quot;autosaves&amp;quot;, if you are team dies (for example, following ship is launched towards the bottom), all progress will be reset you may have to get started on over. That is a shame, as the passage for each scenario unlocks new items, characters, their traits, pets and in some cases kinds of islands that will be available next playthroughs. Everything is sort of a typical &amp;quot;bagels &amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And when everything starts on Tortuga, where we engage a team from the tavern. Initially, there can be quite a more two pirates in a squad, but then, under certain conditions, the quantity of the gang increases. In the same location we equip them somebody in charge of (for which there'll be enough piastres), go with a captain at the office (he gives one or another advantage towards the whole team), buy food on the market and visit sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then the elements of Sid Meier's Pirates begin! We sail on a boat between beautiful hawaii (which first need to be found), each of us can attack other ships, firing cannonballs and boarding. But other pirates in addition to their hunters are sharpening their teeth on us.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Therefore, it is far better to function the boat - in a great many ports there are no longer only taverns (there you may modify the composition with the detachment) and shops, but also shipyards, where for a certain amount they increase the strength / speed / maneuverability with the vessel or the capacity of your sides for guns. We can also be repairing the boat and replenishing the ammunition. On the whole, things are all in accordance with the classics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is the do i think the trade. Each port has market, there it's very convenient to point out which goods are more profitable to promote here and those to buy. And  https://www.science-kombat.com/ [[https://www.science-kombat.com/ visit my web site]] you'll make money quickly enough by transporting bananas or wood involving the neighboring islands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seasickness&amp;lt;br&amp;gt;In general, the nautical part is the weakest in Sink Again. The trade is convenient, but primitive, goods will not deteriorate, along with the team isn't going to consume food over the voyage and does not raise an uprising. It doesn't appear to exist by any means: the pirates hired by the squad will not get a new ship's behavior in a way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Storms and rains may occur, but this actually also does not affect the health of the vessel. Even so the boat is capable of doing crashing in a port figure, should you not decelerate with time, and even visit the bottom of this - physics can also be fun here! Well, in principle, something interesting rarely happens inside sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It takes place that you just swim for many years, without meeting anyone, but at most inopportune moment hunters for pirates will come and chase your boat. And to get acquainted with battle with these till the ship is pumped is useless. Which situation, which caused the failure of some scenarios, does not stimulate, but annoys - ugly hunters wrong in size unpredictable, they are too strong initially, it can be too difficult to get rid of away from them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A pirate trait!&amp;lt;br&amp;gt;In the dungeons, the relationship is more interesting. It can there be that we perform the primary tasks for that script. We supply out it inside a step-by-step mode - we try to find and neutralize traps, open locks on chests and doors, and fight. There is also treasure there - if there exists a map of this dungeon along with a shovel in the inventory.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The achievements all basic actions, the risk of hitting / breaking / disabling / duration to move - everything is dependent upon the roll on the dice, along with by who performs the experience and what products are on it.&lt;/div&gt;</summary>
		<author><name>FerminArchibald</name></author>
		
	</entry>
	<entry>
		<id>http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=279976</id>
		<title>SINK AGAIN: OVERVIEW</title>
		<link rel="alternate" type="text/html" href="http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=279976"/>
		<updated>2021-01-23T08:56:37Z</updated>

		<summary type="html">&lt;p&gt;FerminArchibald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Russia, they love games about pirates. They love not only to play, but will also include them as - remember &amp;quot;Corsairs &amp;quot;.Moreover, Russian developers are incredibly harsh that they may, in splendid isolation, literally in nine months make a project, which, needless to say, is Sid Meier's Pirates! will likely not lay on the back, but will be able to attract attention. It comes down to Sink Again, that's 95% created by an individual - our compatriot, hiding below the nickname Artem Flatcoon. Why is the overall game good and what is not so good?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sink Again is a blend of roguelike, games plus some turn-based tactics and the aforementioned Pirates! There isn't a full story campaign here, but you'll find about 2 dozen separate scenarios that may very well be modules, like in a board game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And they all are approximately funny. So, in a single, on the part the previous pirate-rocker, you need to search all over the archipelago for his former colleagues, demonstrate to them a pick or drumsticks to make sure they eventually accept to reunite and offer a great concert. And at the end of the script, i am asked to properly fire the ship carrying gunpowder to supply a grandiose fire show for any concert.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In other scenarios, we are searhing for fake knives to get a non-violent bloody ritual fitting the ancestor-honoring, but much more progressive tribe; collecting the best stinky bait to trap a whale the length of a tropical; we're buying heartless man who left his partner right at wedding - at the same time apparently , he literally doesn't have a heart, he hid it in substitution for eternal life. Well, everything consistantly improves same spirit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My little raft&amp;lt;br&amp;gt;Even so the gameplay itself is quite serious. Scenarios can be executed at different quantities of difficulty. In the process, the sport itself occasionally makes &amp;quot;autosaves&amp;quot;, but rather if your team dies (for example, following the ship is launched to your bottom), all progress are going to be reset and you'll have to get started on over. Which is a shame, because the passage of each one scenario unlocks new items, characters, their traits, pets and in some cases kinds of islands which is to be available over the following playthroughs. Everything is sort of a typical &amp;quot;bagels &amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And each and every time everything starts on Tortuga, where we engage a team within the tavern. Initially, there is usually a more two pirates in a squad, ; however ,, under certain conditions, the volume of the gang increases. In the same location we equip them the first time (for which there'll be enough piastres), choose a captain on the job (he gives one or another advantage towards the whole team), buy food out there and go out to sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then the portions of Sid Meier's Pirates begin! We sail on a vessel between the hawaiian islands (which first should be found), in the end can attack other ships, firing cannonballs and boarding. But other pirates as well as their hunters can also be sharpening their teeth on us.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Therefore, marketing and advertising to pump the boat - in a great many ports you will not find only taverns (there you are able to affect the composition in the detachment) and shops, but will also shipyards, where for a payment they grows the strength / speed / maneuverability in the vessel or the capability of the sides for guns. We also are repairing the boat and replenishing the ammunition. On the whole, things are according to the classics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's the do i think the trade. Each port has an industry, and then there it is rather convenient to suggest which backpacks are more profitable to offer here and those to buy. And you may earn cash quickly enough by transporting bananas or wood between the neighboring islands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seasickness&amp;lt;br&amp;gt;Generally, the nautical part is possibly the weakest in Sink Again. The trade works, but primitive, the goods do not deteriorate, and the team won't consume food while in the voyage and raise an uprising. It won't seem to exist in any way: the pirates hired by way of the squad don't get a new ship's behavior in a different way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Storms and  https://www.science-kombat.com/ ([https://www.science-kombat.com/ Full Article]) rains may occur, but this actually also has no effect on the condition of the vessel. But the boat is capable of crashing in a port figure, understand what reduce with time, and in many cases head to the bottom of this - physics can be fun here! Well, in principle, something interesting rarely happens while in the sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It happens that you swim for a long period, without meeting anyone, but at the most inopportune moment hunters for pirates may come and chase your boat. And to participate in battle with them before ship is pumped is useless. And this also situation, which caused the failure of some scenarios, isn't going to stimulate, but annoys - each side hunters wrong in size unpredictable, they are too strong initially, it's too difficult to break from them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A pirate trait!&amp;lt;br&amp;gt;Employing the dungeons, the relationship is more interesting. It will there be that any of us perform the chief tasks for any script. We supply out it within a step-by-step mode - we seek out and neutralize traps, open locks on chests and doors, and fight. You can also find treasure there - if you will find there's map on this dungeon as well as a shovel inside your inventory.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The prosperity of all basic actions, the danger of hitting / breaking / disabling / duration of motion - everything is dependent upon the roll from the dice, together with by who performs the experience and what machines are on it.&lt;/div&gt;</summary>
		<author><name>FerminArchibald</name></author>
		
	</entry>
	<entry>
		<id>http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=278897</id>
		<title>SINK AGAIN: OVERVIEW</title>
		<link rel="alternate" type="text/html" href="http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=278897"/>
		<updated>2021-01-23T07:59:40Z</updated>

		<summary type="html">&lt;p&gt;FerminArchibald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Russia, they love games about pirates. They love not only to play, but will also include them as - remember &amp;quot;Corsairs &amp;quot;.Moreover, Russian developers are so harsh they will, in splendid isolation, literally in nine months make a project, which, not surprisingly, is Sid Meier's Pirates! will never lay on the shoulder area, but is able to attract attention. Really want Sink Again, that's 95% manufactured by anyone - our compatriot, hiding under the nickname Artem Flatcoon. Why is the overall game good and what is not so good?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sink Again is a mix of roguelike, games plus some turn-based tactics and the aforementioned Pirates! There's no full story campaign here, but you can find around two dozen separate scenarios that may very well be modules, such as a board game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And just about all approximately funny. So, in a single, on behalf of the earlier pirate-rocker, you'll want to search on archipelago for his former colleagues, demonstrate to them  pick or drumsticks to make sure they eventually agree with reunite and provides a great concert. And at the end of the script, we have been asked to fire the ship carrying gunpowder use a grandiose fire show to the concert.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In other scenarios, we are searching for fake knives for the non-violent bloody ritual that suits the ancestor-honoring, but much more progressive tribe; collecting one of the most stinky bait to capture a whale how big the hawaiian isle; we are buying heartless man who left his bride-to-be right at wedding ceremony - in the process evidently he literally doesn't have a heart, he hid it to acquire eternal life. Well, everything is in the same spirit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My little raft&amp;lt;br&amp;gt;Even so the gameplay itself is quite serious. Scenarios may be at different degrees of difficulty. In the operation, the game itself occasionally makes &amp;quot;autosaves&amp;quot;, if a team dies (for example, following the ship is launched towards bottom), all progress will likely be reset you may have to begin over. The shame, for the reason that passage for each scenario unlocks new items, characters, their traits, pets and in some cases different types of islands that might be available over the next playthroughs. Everything is sort of a typical &amp;quot;bagels &amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And when everything starts on Tortuga, where we hire a team inside the tavern. Initially, there is usually a more two pirates in the squad, but, under certain conditions, the sheer numbers of the gang increases. In the same position we equip them somebody in charge of (for which you will have enough piastres), go with a captain at the job (he gives one or another advantage to the whole team), buy food on the market and go out to sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then the aspects of Sid Meier's Pirates begin! We sail on a ship between beautiful hawaii (which first must be found), while we can attack other ships, firing cannonballs and boarding. But other pirates and their hunters may also be sharpening their teeth on us.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Therefore, advertising and marketing to pump the boat - in most ports you will not find only taverns (there you'll be able to alter the composition on the detachment) and shops, but also shipyards, where for a percentage they will increase the strength / speed / maneuverability with the vessel or  https://www.science-kombat.com/; [https://www.science-kombat.com/ visit our website], the capability in the sides for guns. We will also be repairing the boat and replenishing the ammunition. Normally, all things are in line with the classics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's the in final summary is trade. Each port has an industry, and then there it is very convenient to point which goods are more profitable to trade here and which ones to buy. And earn money quickly enough by transporting bananas or wood between your neighboring islands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seasickness&amp;lt;br&amp;gt;In general, the nautical part is probably the weakest in Sink Again. The trade is best, but primitive, the goods tend not to deteriorate, along with the team would not consume food while in the voyage and doesn't raise an uprising. Doesn't necessarily appear to exist at all: the pirates hired because of the squad usually do not affect the ship's behavior in almost any way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Storms and rains may occur, but and also this does not affect the fitness of the vessel. But the boat can do crashing right into a port figure, unless you lessen the pace of over time, and even head over to the bottom of this - physics is also fun here! Well, in principle, something interesting rarely happens while in the sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It occurs for you to swim for a long time, without meeting anyone, but at the most inopportune moment hunters for pirates will happen and chase your boat. And to engage in battle with these till the ship is pumped is useless. This also situation, which caused the failure of some scenarios, will not stimulate, but annoys - the appearance of hunters is just too big unpredictable, too strong initially, it is actually too difficult to get rid of far from them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A pirate trait!&amp;lt;br&amp;gt;But in the dungeons, the relationship is more interesting. It possibly there is we perform the main tasks for the script. We feature out it inside of a step-by-step mode - we look for and neutralize traps, open locks on chests and doors, and fight. You will also find treasure there - if there exists a map with this dungeon along with a shovel in your inventory.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The achievements all basic actions, the danger of hitting / breaking / disabling / duration of movement - everything relies on the roll in the dice, in addition to by who performs the action and what devices are on it.&lt;/div&gt;</summary>
		<author><name>FerminArchibald</name></author>
		
	</entry>
	<entry>
		<id>http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=278515</id>
		<title>SINK AGAIN: OVERVIEW</title>
		<link rel="alternate" type="text/html" href="http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=278515"/>
		<updated>2021-01-23T07:36:22Z</updated>

		<summary type="html">&lt;p&gt;FerminArchibald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Russia, they love games about pirates. They love not just in play, but additionally to ensure they - remember &amp;quot;Corsairs &amp;quot;.Moreover, Russian developers are incredibly harsh that they'll, in splendid isolation, literally in nine months make a task, which, obviously, is Sid Meier's Pirates! will not lay for the shoulder blades, but has the ability to attract attention. It's really down to Sink Again, which can be 95% manufactured by an individual - our compatriot, hiding in the nickname Artem Flatcoon. Exactly why is the adventure good and what is not delicious?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sink Again is a variety of roguelike, games plus some turn-based tactics and the previously mentioned Pirates! There's no full story campaign here, but you will discover around two dozen separate scenarios that can be viewed modules, as with a board game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And they all are about funny. So, in a, regarding the existing pirate-rocker, you should search throughout the archipelago for his former colleagues, show them the pick or drumsticks so they really eventually agree with reunite and give a grand concert. And at the conclusion of the script, were asked to correctly fire the ship carrying gunpowder to provide a grandiose fire show for any concert.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In other scenarios, we are searhing for fake knives for any non-violent bloody ritual which fits the ancestor-honoring, but much more progressive tribe; collecting essentially the most stinky bait to capture a whale the size of a tropical; we are looking for a heartless man who left his partner right at the wedding ceremony - in the act apparently , he literally doesn't have a heart, he hid it so they could earn eternal life. Well, everything is in the same spirit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My little raft&amp;lt;br&amp;gt;Though the gameplay itself is quite serious. Scenarios can be at different numbers of difficulty. During this process, the action itself occasionally makes &amp;quot;autosaves&amp;quot;, if your team dies (for example, as soon as the ship is launched on the bottom), all progress will probably be reset and you will have to begin with over. The shame, as the passage of each scenario unlocks new items, characters, their traits, pets as well as kinds of islands that will be available over the following playthroughs. Everything is sort of a typical &amp;quot;bagels &amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And whenever everything starts on Tortuga, where we use a team inside the tavern. Initially, there can be quite a more two pirates inside a squad, ; however ,, under certain conditions, the volume of the gang increases. In the same place we equip them for the first time (for which you'll encounter enough piastres), choose a captain in the workplace (he gives one or another advantage to the whole team), buy food available on the market and go out to sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then this factors of Sid Meier's Pirates begin! We sail on a ship between hawaii (which first need to be found), basically we can attack other ships, firing cannonballs and boarding. But other pirates along with hunters can also be sharpening their teeth on us.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Therefore, marketing and advertising to pump the boat - in many ports there's not only taverns (there you can get a new composition in the detachment) and shops, but additionally shipyards, where for a payment they will increase the strength / speed / maneuverability in the vessel or the ability of the sides for guns. We may also be repairing the boat and replenishing the ammunition. Generally, all things are according to the classics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It is the same goes with trade. Each port has a market, and then there it's very convenient to point which merchandise is more profitable to trade here and those to buy. And earn money quickly enough by transporting bananas or wood relating to the neighboring islands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seasickness&amp;lt;br&amp;gt;Generally, the nautical part is maybe the weakest in Sink Again. The trade works, but primitive, materials usually do not deteriorate, as well as team isn't going to consume food throughout the voyage and raise an uprising. It won't appear to exist at all: the pirates hired by the squad do not modify the ship's behavior in almost any way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Storms and rains may occur, but this has no effect on the health of the vessel. Even so the boat is capable of crashing right port figure, if you can't decrease on time, and also check out the base of this - physics is also fun here! Well, in principle, something interesting rarely happens while in the sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It happens that you swim for a long period, without meeting anyone, but at most inopportune moment hunters for pirates will come and chase your boat. And to get familiar with battle along with them up until the ship continues to be pumped is useless. And this also situation, which caused the failure of some scenarios, isn't going to stimulate, but annoys - the style of hunters is way too unpredictable, they are too strong at the beginning, it can be too hard to break clear of them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A pirate trait!&amp;lt;br&amp;gt;But also in the dungeons, the relationship is more interesting. It can there be that people perform the key tasks for any script. We supply out it in a very step-by-step mode - we look for and neutralize traps, open locks on chests and  https://www.science-kombat.com/ ([https://www.science-kombat.com/ www.science-kombat.com writes]) doors, and fight. You can also get treasure there - if there exists a map with this dungeon plus a shovel inside your inventory.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The achievements all basic actions, the chance of hitting / breaking / disabling / duration of movement - everything is dependent upon the roll of your dice, as well as by who performs the action and what equipment is on it.&lt;/div&gt;</summary>
		<author><name>FerminArchibald</name></author>
		
	</entry>
	<entry>
		<id>http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=260941</id>
		<title>SINK AGAIN: OVERVIEW</title>
		<link rel="alternate" type="text/html" href="http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=260941"/>
		<updated>2021-01-22T08:17:43Z</updated>

		<summary type="html">&lt;p&gt;FerminArchibald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Russia, they love games about pirates. They love not just in play, but to ensure they are - remember &amp;quot;Corsairs &amp;quot;.Moreover, Russian developers are really harsh that they'll, in splendid isolation, literally in nine months make a project, which, obviously, is Sid Meier's Pirates! will likely not lay for the shoulder area, but is able to attract attention. It comes down to Sink Again, and that is 95% manufactured by someone - our compatriot, hiding within the nickname Artem Flatcoon. How come is the sport good and what is not so competent?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sink Again is a blend of roguelike, board games plus some turn-based tactics and the previously mentioned Pirates! There is no full story campaign here, but you can find about 2 dozen separate scenarios that can be considered modules, during a board game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And just about all approximately funny. So, available as one, on the part that old pirate-rocker, you have to search all over the archipelago for his former colleagues, imply to them the pick or drumsticks so they really eventually agree with reunite and provides a great concert. And following the script, we have been asked to correctly fire the ship carrying gunpowder to provide a grandiose fire show for that concert.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In other scenarios, we want fake knives for just a non-violent bloody ritual which fits the ancestor-honoring, but much more progressive tribe; collecting by far the most stinky bait to find a whale how big is an island; we're looking for a heartless man who left his partner right at the marriage - in the process apparently , he literally doesn't have a heart, he hid it in exchange for eternal life. Well, everything is within the same spirit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My little raft&amp;lt;br&amp;gt;Even so the gameplay is quite serious. Scenarios can be at different stages of difficulty. During this process, the action itself occasionally makes &amp;quot;autosaves&amp;quot;, but if your team dies (for example, following the ship is launched on the bottom), all progress will likely be reset you may have to begin over. A shame, for the reason that passage for each scenario unlocks new items, characters, their traits, pets and perhaps kinds of islands that'll be available over the next playthroughs. Everything is like a typical &amp;quot;bagels &amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And anytime everything starts on Tortuga, where we employ a team from the tavern. Initially, there can be quite a more two pirates inside a squad, but, under certain conditions, the number of the gang increases. In the same location we equip them initially (for which it will have enough piastres), pick a captain at work (he gives one or another advantage for the whole team), buy food out there and visit sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then a aspects of Sid Meier's Pirates begin! We sail on a boat between hawaii (which first ought to be found), in the end can attack other ships, firing cannonballs and boarding. But other pirates as well as their hunters can also be sharpening their teeth on us.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Therefore, it is best to pump the boat - in lots of ports there are not only taverns (there it is possible to modify the composition with the detachment) and shops, and also shipyards, where for a quantity they will increase the strength / speed / maneuverability in the vessel or the capability of your sides for guns. We may also be repairing the boat and replenishing the ammunition. In general, things are based on the classics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's the doing the laundry trade. Each port has industry, there it is very convenient to suggest which bags are more profitable to promote here and the ones to buy. And you could earn a living quickly enough by transporting bananas or wood between your neighboring islands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seasickness&amp;lt;br&amp;gt;In general, the nautical part is probably the weakest in Sink Again. The trade works, but primitive, items do not deteriorate, plus the team will not consume food throughout the voyage as well as doesn't raise an uprising. Doesn't necessarily seem to exist at all: the pirates hired with the squad do not affect the ship's behavior in a way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Storms and rains may occur, but this too has no effect on the condition of the vessel. Though the boat can do crashing to a port figure, if you do not decrease at some point, as well as head over to the bottom of this - physics is additionally fun here! Well, in principle, something interesting rarely happens in the sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It happens you swim for a long period,  https://www.science-kombat.com/ ([https://www.science-kombat.com/ click the following page]) without meeting anyone, but at the most inopportune moment hunters for pirates will come and chase your boat. And to take part in battle with him or her before the ship have been pumped is useless. And also this situation, which caused the failure of some scenarios, does not stimulate, but annoys - each side hunters is way too unpredictable, they are too strong to start with, it's too difficult to sneak faraway from them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A pirate trait!&amp;lt;br&amp;gt;However in the dungeons, everything is more interesting. It could there be that many of us perform the main tasks to the script. We stock out it within a step-by-step mode - we try to find and neutralize traps, open locks on chests and doors, and fight. You can also find treasure there - if there exists a map on this dungeon including a shovel within your inventory.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The success of all basic actions, the potential risk of hitting / breaking / disabling / duration to move - everything will depend on the roll on the dice, as well as by who performs the experience and what gear is on it.&lt;/div&gt;</summary>
		<author><name>FerminArchibald</name></author>
		
	</entry>
	<entry>
		<id>http://www.tjudb.cn/dbgroup/index.php?title=User:FerminArchibald&amp;diff=260939</id>
		<title>User:FerminArchibald</title>
		<link rel="alternate" type="text/html" href="http://www.tjudb.cn/dbgroup/index.php?title=User:FerminArchibald&amp;diff=260939"/>
		<updated>2021-01-22T08:17:24Z</updated>

		<summary type="html">&lt;p&gt;FerminArchibald: Created page with &amp;quot;I am Teri from Emmenbrucke studying Environmental Studies. I did my schooling, secured 70% and hope to find someone with same interests in Geocaching.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my web page https...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am Teri from Emmenbrucke studying Environmental Studies. I did my schooling, secured 70% and hope to find someone with same interests in Geocaching.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my web page https://www.science-kombat.com/ [[https://www.science-kombat.com/ Suggested Web page]]&lt;/div&gt;</summary>
		<author><name>FerminArchibald</name></author>
		
	</entry>
</feed>