<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.tjudb.cn/dbgroup/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CliftonMahlum94</id>
	<title>dbgroup - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.tjudb.cn/dbgroup/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CliftonMahlum94"/>
	<link rel="alternate" type="text/html" href="http://www.tjudb.cn/dbgroup/Special:Contributions/CliftonMahlum94"/>
	<updated>2026-04-16T00:26:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.1</generator>
	<entry>
		<id>http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=292222</id>
		<title>SINK AGAIN: OVERVIEW</title>
		<link rel="alternate" type="text/html" href="http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=292222"/>
		<updated>2021-01-24T00:21:04Z</updated>

		<summary type="html">&lt;p&gt;CliftonMahlum94: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Russia, they love games about pirates. They love not only to play, but additionally to make them - remember &amp;quot;Corsairs &amp;quot;.Moreover, Russian developers are really harsh they will, in splendid isolation, literally in nine months make a project, which, obviously, is Sid Meier's Pirates! is not going to lay within the shoulder muscles, but can attract attention. You want Sink Again, and that is 95% of a single person - our compatriot, hiding underneath the nickname Artem Flatcoon. How come the adventure good and what is not so good?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sink Again is a mixture of roguelike, games plus some turn-based tactics and the previously mentioned Pirates! You cannot find any full story campaign here, but you will find around two dozen separate scenarios that may very well be modules, comparable to a board game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And all of them are about funny. So, in one, regarding the previous pirate-rocker, you should search on archipelago for his former colleagues, demonstrate the pick or drumsticks so they eventually accept reunite and allow a great concert. And at the end of the script, i am asked to correctly fire the ship carrying gunpowder use a grandiose fire show for any concert.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In other scenarios, we are seeking fake knives for your non-violent bloody ritual to suit the ancestor-honoring, but a great deal more progressive tribe; collecting essentially the most stinky bait to trap a whale how big the an island; we are buying heartless man who left his partner right at your wedding day - in the operation apparently , he literally lacks the heart, he hid it in exchange for eternal life. Well, everything consistantly improves same spirit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My little raft&amp;lt;br&amp;gt;But the gameplay itself is quite serious. Scenarios could be at different numbers of difficulty. In the operation, the action itself occasionally makes &amp;quot;autosaves&amp;quot;, but rather if your team dies (for example, following your ship is launched towards the bottom), all progress will probably be reset you may have to begin over. That is a shame, for the reason that passage of every scenario unlocks new items, characters, their traits, pets as well as sorts of islands that will be available over the next playthroughs. Everything is sort of a typical &amp;quot;bagels &amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And each time everything starts on Tortuga, where we work with a team in the tavern. Initially, there can be quite a more two pirates within a squad, but then, under certain conditions, the sheer numbers of the gang increases. In the same position we equip them for the first time (for which you will see enough piastres), decide on a captain in the office (he gives one or another advantage for the whole team), buy food in the marketplace and visit sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then an factors of Sid Meier's Pirates begin! We sail on a spead boat between beautiful hawaii (which first has to be found), each of us can attack other ships, firing cannonballs and boarding. But other pirates as well as their hunters are sharpening their teeth on us.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Therefore, it is best to function the boat - in numerous ports there are no longer only taverns (there you are able to affect the composition with the detachment) and shops, but in addition shipyards, where for  https://www.science-kombat.com/ - [https://www.science-kombat.com/ www.science-kombat.com], a quantity they increases the strength / speed / maneuverability of your vessel or the ability with the sides for guns. We will also be repairing the boat and replenishing the ammunition. In general, all things are according to the classics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Is it doesn't do i think the trade. Each port has a niche, high it is very convenient to indicate which backpacks are more profitable to market here and which ones to buy. And you'll make money quickly enough by transporting bananas or wood relating to the neighboring islands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seasickness&amp;lt;br&amp;gt;In general, the nautical part is maybe the weakest in Sink Again. The trade is convenient, but primitive, the products usually do not deteriorate, as well as team will not consume food throughout the voyage and will not raise an uprising. This doesn't happen apparently exist in the least: the pirates hired with the squad never impact the ship's behavior in any way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Storms and rains may occur, but this also does not affect the healthiness of the vessel. Even so the boat is capable of crashing in to a port figure, if you can't decelerate with time, and even go to the bottom of this - physics is usually fun here! Well, in principle, something interesting rarely happens inside the sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It takes place you swim for some time, without meeting anyone, but at most inopportune moment hunters for pirates may come and chase your boat. And to take part in battle with him or her up until the ship is pumped is useless. And this situation, which caused the failure of some scenarios, will not stimulate, but annoys - ugly hunters is just too unpredictable, they are too strong to start with, it really is too difficult to break faraway from them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A pirate trait!&amp;lt;br&amp;gt;But in the dungeons, the relationship is more interesting. It can there be that any of us perform the main tasks for your script. We supply out it in a very step-by-step mode - we seek out and neutralize traps, open locks on chests and doors, and fight. You will also find treasure there - if we have a map of this dungeon and a shovel with your inventory.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The prosperity of all basic actions, the risk of hitting / breaking / disabling / duration to move - everything depends on the roll of your dice, and by who performs the experience and what products are on it.&lt;/div&gt;</summary>
		<author><name>CliftonMahlum94</name></author>
		
	</entry>
	<entry>
		<id>http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=291950</id>
		<title>SINK AGAIN: OVERVIEW</title>
		<link rel="alternate" type="text/html" href="http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=291950"/>
		<updated>2021-01-24T00:08:45Z</updated>

		<summary type="html">&lt;p&gt;CliftonMahlum94: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Russia, they love games about pirates. They love not just to play, but additionally include them as - remember &amp;quot;Corsairs &amp;quot;.Moreover, Russian developers are quite harsh that they, in splendid isolation, literally in nine months make a project, which, needless to say, is Sid Meier's Pirates! will not likely lay within the shoulder muscles, but has the capacity to attract attention. It comes down to Sink Again, which happens to be 95% of one person - our compatriot, hiding beneath the nickname Artem Flatcoon. The reason why the action good and what is not so competent?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sink Again is the variety of roguelike, games plus some turn-based tactics and these Pirates! You cannot find any full story campaign here, but there are actually about 2 dozen separate scenarios that will be modules, similar to a board game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And they are all more or less funny. So, in a, for the previous pirate-rocker, you'll want to search throughout the archipelago for his former colleagues, imply to them either a pick or drumsticks to make sure they eventually accept reunite and provides a grand concert. And at the end of the script, we're also asked to properly fire the ship carrying gunpowder to supply a grandiose fire show to the concert.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In other scenarios, we are trying to find fake knives for a non-violent bloody ritual fitting the ancestor-honoring, but a lot more progressive tribe; collecting one of the most stinky bait to catch a whale how big the a tropical; we're also looking for a heartless man who left your future daughter-in-law right at the wedding - at the same time apparently ,  https://www.science-kombat.com/ ([https://www.science-kombat.com/ our website]) he literally doesn't have heart, he hid it so they could earn eternal life. Well, everything consistantly improves same spirit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My little raft&amp;lt;br&amp;gt;Though the gameplay is quite serious. Scenarios can be at different stages of difficulty. In the act, the adventure itself occasionally makes &amp;quot;autosaves&amp;quot;, if you are team dies (for example, once the ship is launched on the bottom), all progress will probably be reset you'll also find to begin with over. This is a shame, considering that the passage of each and every scenario unlocks new items, characters, their traits, pets and even different types of islands that'll be available yearly playthroughs. Everything is like a typical &amp;quot;bagels &amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And each and every time everything starts on Tortuga, where we engage a team inside tavern. Initially, there could be a maximum of two pirates within a squad, but then, under certain conditions, the number of the gang increases. In the same place we equip them for the first time (for which you will have enough piastres), select a captain at work (he gives one or another advantage on the whole team), buy food in the marketplace and go out to sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then an components of Sid Meier's Pirates begin! We sail on a boat between the hawaiian islands (which first must be found), while we can attack other ships, firing cannonballs and boarding. But other pirates and hunters are sharpening their teeth on us.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Therefore, it is best to pump the boat - in numerous ports there's not only taverns (there you are able to change the composition in the detachment) and shops, but in addition shipyards, where for a certain amount they raises the strength / speed / maneuverability with the vessel or the capacity in the sides for guns. We will also be repairing the boat and replenishing the ammunition. Usually, it is all totally based on the classics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is the in final summary is trade. Each port has industry, and then there it is extremely convenient to indicate which products are more profitable to trade here and the ones to buy. And generate income quickly enough by transporting bananas or wood involving the neighboring islands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seasickness&amp;lt;br&amp;gt;Generally, the nautical part is perhaps the weakest in Sink Again. The trade is best, but primitive, the goods don't deteriorate, plus the team would not consume food while in the voyage and does not raise an uprising. It doesn't manage to exist in any way: the pirates hired with the squad don't impact the ship's behavior in almost any way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Storms and rains may occur, but which has no effect on the healthiness of the vessel. But the boat is capable of crashing right into a port figure, unless you decrease in time, and also check out the base of this - physics is additionally fun here! Well, in principle, something interesting rarely happens inside the sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It happens that you just swim for a long time, without meeting anyone, but at most inopportune moment hunters for pirates arrive and chase your boat. And to participate in battle together before ship may be pumped is useless. Which situation, which caused the failure of some scenarios, does not stimulate, but annoys - the appearance of hunters is too unpredictable, they are too strong to begin with, it is actually too difficult to destroy from the them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A pirate trait!&amp;lt;br&amp;gt;Employing the dungeons, the situation is more interesting. It can there be that we perform the chief tasks for the script. We carry out it in a step-by-step mode - we find and neutralize traps, open locks on chests and doors, and fight. There are also treasure there - if there exists a map of this dungeon including a shovel inside your inventory.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The success of all basic actions, risking potential hitting / breaking / disabling / duration to move - everything is determined by the roll of the dice, together with by who performs the action and what machines are on it.&lt;/div&gt;</summary>
		<author><name>CliftonMahlum94</name></author>
		
	</entry>
	<entry>
		<id>http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=282773</id>
		<title>SINK AGAIN: OVERVIEW</title>
		<link rel="alternate" type="text/html" href="http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=282773"/>
		<updated>2021-01-23T11:39:58Z</updated>

		<summary type="html">&lt;p&gt;CliftonMahlum94: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Russia, they love games about pirates. They love not just in play, but also to make them - remember &amp;quot;Corsairs &amp;quot;.Moreover, Russian developers are incredibly harsh that they can, in splendid isolation, literally in nine months make a task, which, needless to say, is Sid Meier's Pirates! will not likely lay on the shoulder area,  https://www.science-kombat.com/ - [https://www.science-kombat.com/ visit my webpage], but has the capacity to attract attention. Really want Sink Again, which is 95% made by anyone - our compatriot, hiding under the nickname Artem Flatcoon. How come is the sport good and what's not so good?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sink Again is a mix of roguelike, board games plus some turn-based tactics and these Pirates! There is absolutely no full story campaign here, but there are actually a couple of dozen separate scenarios that can be viewed modules, as with a board game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And they are all approximately funny. So, within a, on the part of the existing pirate-rocker, you'll want to search throughout the archipelago for his former colleagues, demonstrate to them sometimes a pick or drumsticks so that they eventually accept to reunite and provides a great concert. And at the conclusion of the script, i am asked to fire the ship carrying gunpowder to provide a grandiose fire show with the concert.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In other scenarios, we want fake knives to get a non-violent bloody ritual that fits the ancestor-honoring, but far more progressive tribe; collecting probably the most stinky bait to catch a whale how big the a tropical; we have been buying heartless man who left his bride-to-be right at your wedding day - during this process apparently , he literally doesn't have any heart, he hid it in substitution for eternal life. Well, everything consistantly improves same spirit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My little raft&amp;lt;br&amp;gt;Even so the gameplay is quite serious. Scenarios can be executed at different quantities of difficulty. Along the way, the sport itself occasionally makes &amp;quot;autosaves&amp;quot;, but rather if your team dies (for example, as soon as the ship is launched for the bottom), all progress will probably be reset you'll also find to start over. That is a shame, since the passage of the scenario unlocks new items, characters, their traits, pets as well as different types of islands which is to be available over the next playthroughs. Everything is like a typical &amp;quot;bagels &amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And every time everything starts on Tortuga, where we use a team within the tavern. Initially, there might be a maximum of two pirates inside a squad, even so, under certain conditions, the sheer numbers of the gang increases. In the same position we equip them for the first time (for which there'll be enough piastres), opt for a captain at the office (he gives one or another bonus to the whole team), buy food on the market and visit sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then your parts of Sid Meier's Pirates begin! We sail on a boat between the islands (which first need to be found), while we can attack other ships, firing cannonballs and boarding. But other pirates along with their hunters also are sharpening their teeth on us.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Therefore, it is best to pump the boat - in a great many ports there are not only taverns (there you may change the composition on the detachment) and shops, but additionally shipyards, where for a specific amount they raises the strength / speed / maneuverability in the vessel or the ability on the sides for guns. We may also be repairing the boat and replenishing the ammunition. Normally, things are in line with the classics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It is the same with trade. Each port has a niche, and there it's very convenient to show which merchandise is more profitable selling here and which ones to buy. And you may generate income quickly enough by transporting bananas or wood relating to the neighboring islands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seasickness&amp;lt;br&amp;gt;Generally speaking, the nautical part is most likely the weakest in Sink Again. The trade is convenient, but primitive, the goods never deteriorate, plus the team doesn't consume food over the voyage and will not raise an uprising. It won't apparently exist at all: the pirates hired from the squad tend not to get a new ship's behavior in any way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Storms and rains may occur, but this too has no effect on the condition of the vessel. Even so the boat can perform crashing to a port figure, if you don't slow down on time, and in many cases head over to the base of this - physics is likewise fun here! Well, in principle, something interesting rarely happens inside sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It occurs that you swim for years, without meeting anyone, but at the most inopportune moment hunters for pirates may come and chase your boat. And to take part in battle together till the ship have been pumped is useless. Which situation, which caused the failure of some scenarios, does not stimulate, but annoys - the look off hunters is just too unpredictable, they are too strong at first, it's too difficult to sneak from them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A pirate trait!&amp;lt;br&amp;gt;But also in the dungeons, the relationship is more interesting. It possibly there is that people perform the primary tasks for that script. Barstools2u.com carries out it within a step-by-step mode - we find and neutralize traps, open locks on chests and doors, and fight. You will also find treasure there - if there's a map of the dungeon as well as a shovel as part of your inventory.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The prosperity of all basic actions, the chance of hitting / breaking / disabling / duration to move - everything is determined by the roll from the dice, and by who performs the experience and what devices are on it.&lt;/div&gt;</summary>
		<author><name>CliftonMahlum94</name></author>
		
	</entry>
	<entry>
		<id>http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=282580</id>
		<title>SINK AGAIN: OVERVIEW</title>
		<link rel="alternate" type="text/html" href="http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=282580"/>
		<updated>2021-01-23T11:29:02Z</updated>

		<summary type="html">&lt;p&gt;CliftonMahlum94: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Russia, they love games about pirates. They love not just in play, but also to be - remember &amp;quot;Corsairs &amp;quot;.Moreover, Russian developers are really harsh that they, in splendid isolation, literally in nine months make a project, which, needless to say, is Sid Meier's Pirates! will not lay for the muscles, but has the ability to attract attention. Really want Sink Again, and that is 95% made by someone - our compatriot, hiding under the nickname Artem Flatcoon. Why is the overall game good and what's not so competent?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sink Again is the variety of roguelike, games plus some turn-based tactics and the aforementioned Pirates! There's no full story campaign here, but there are about 2 dozen separate scenarios that can be considered modules, similar to a board game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And they are all essentially funny. So, in a, regarding the old pirate-rocker, you'll want to search on archipelago for his former colleagues, imply to them the pick or drumsticks so they really eventually agree with reunite and allow a great concert. And following the script, we have been asked to properly fire the ship carrying gunpowder to provide a grandiose fire show for your concert.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In other scenarios, we are looking for fake knives for the non-violent bloody ritual that fits the ancestor-honoring, but far more progressive tribe; collecting by far the most stinky bait to hook a whale the size of a tropical; we are looking for a heartless man who left his bride right at the wedding - at the same time apparently he literally doesn't have a heart, he hid it so they could earn eternal life. Well, everything is within the same spirit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My little raft&amp;lt;br&amp;gt;However the gameplay is quite serious. Scenarios could be at different degrees of difficulty. In the process, the game itself occasionally makes &amp;quot;autosaves&amp;quot;, but if your team dies (for example, as soon as the ship is launched towards bottom), all progress will be reset you'll also find to start over. This is a shame, because passage of each scenario unlocks new items, characters, their traits, pets and even kinds of islands which is to be available next playthroughs. Everything is sort of a typical &amp;quot;bagels &amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And anytime everything starts on Tortuga, where we engage a team within the tavern. Initially, there generally is a maximum of two pirates in a very squad, but, under certain conditions, how many the gang increases. In the same place we equip them initially (for which there will be enough piastres), opt for a captain at work (he gives one or another advantage on the whole team), buy food available on the market and visit sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then your parts of Sid Meier's Pirates begin! We sail on a boat between beautiful hawaii (which first should be found), each of us can attack other ships, firing cannonballs and boarding. But other pirates along with their hunters can also be sharpening their teeth on us.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Therefore, it is advisable to function the boat - in lots of ports you will not find only taverns (there you'll be able to modify the composition from the detachment) and shops, but shipyards, where for a percentage they will increase the strength / speed / maneuverability in the vessel or the capacity with the sides for guns. We are repairing the boat and replenishing the ammunition. Generally, things are all using the classics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It does not take doing the laundry trade. Each port has an industry, and then there it is quite convenient to point out which bags are more profitable selling here and those that to buy. And you will earn money quickly enough by transporting bananas or wood between neighboring islands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seasickness&amp;lt;br&amp;gt;Normally, the nautical part is most likely the weakest in Sink Again. The trade is best, but primitive, the products never deteriorate, as well as team does not consume food through the voyage as well as doesn't raise an uprising. Doesn't necessarily find a way to exist by any means: the pirates hired by way of the squad never affect the ship's behavior in almost any way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Storms and rains may occur, but which does not affect the condition of the vessel. But the boat can do crashing to a port figure, unless you decrease on time, and in some cases go to the foot of this - physics is likewise fun here! Well, in principle, something interesting rarely happens in the sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It happens which you swim for many years, without meeting anyone, but at the most inopportune moment hunters for pirates arrive and chase your boat. And to participate in battle with these until the ship has become pumped is useless. And this situation,  https://www.science-kombat.com/ ([https://www.science-kombat.com/ https://www.science-kombat.com/]) which caused the failure of some scenarios, does not stimulate, but annoys - ugly hunters is too unpredictable, too strong at the beginning, it is actually too difficult to kick away from them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A pirate trait!&amp;lt;br&amp;gt;Playing with the dungeons, everything is more interesting. It perhaps there is that many of us perform the main tasks for the script. Barstools2u.com carries out it inside of a step-by-step mode - we find and neutralize traps, open locks on chests and doors, and fight. And then there are treasure there - if there's a map with this dungeon and also a shovel with your inventory.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The success of all basic actions, the risk of hitting / breaking / disabling / duration of motion - everything is determined by the roll with the dice, together with by who performs the action and what devices are on it.&lt;/div&gt;</summary>
		<author><name>CliftonMahlum94</name></author>
		
	</entry>
	<entry>
		<id>http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=282499</id>
		<title>SINK AGAIN: OVERVIEW</title>
		<link rel="alternate" type="text/html" href="http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=282499"/>
		<updated>2021-01-23T11:24:28Z</updated>

		<summary type="html">&lt;p&gt;CliftonMahlum94: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Russia, they love games about pirates. They love not just to play, but additionally to be - remember &amp;quot;Corsairs &amp;quot;.Moreover, Russian developers are incredibly harsh that they may, in splendid isolation, literally in nine months make a task, which, of course, is Sid Meier's Pirates! will never lay within the shoulder muscles, but may attract attention. It's really down to Sink Again, that is 95% expressed by an individual - our compatriot, hiding within the nickname Artem Flatcoon. The reason why the overall game good and what is not so great?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sink Again is a variety of roguelike, board games plus some turn-based tactics and the previously mentioned Pirates! There isn't any full story campaign here, but you will discover a couple of dozen separate scenarios that may very well be modules, such as a board game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And they are all pretty much funny. So, in a, for the old pirate-rocker, you need to search on archipelago for his former colleagues, suggest to them sometimes a pick or drumsticks in order that they eventually agree to reunite and give a fantastic concert. And at the end of the script, we're also asked to properly fire the ship carrying gunpowder use a grandiose fire show to the concert.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In other scenarios, we are searching for fake knives for a non-violent bloody ritual that suits the ancestor-honoring, but additional progressive tribe; collecting essentially the most stinky bait to trap a whale how big a tropical; we're trying to find a heartless man who left his bride right at the wedding - in the process evidently he literally doesn't have a heart, he hid it in return for eternal life. Well, everything is incorporated in the same spirit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My little raft&amp;lt;br&amp;gt;Although the gameplay itself is quite serious. Scenarios can be at different stages of difficulty. In the process, the overall game itself occasionally makes &amp;quot;autosaves&amp;quot;, yet, if your team dies (for example, following the ship is launched to the bottom), all progress are going to be reset you could to start over. That is a shame, because passage for each scenario unlocks new items, characters, their traits, pets as well as types of islands that'll be available next playthroughs. Everything is like a typical &amp;quot;bagels &amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And every time everything starts on Tortuga, where we work with a team inside the tavern. Initially, there might be a maximum of two pirates in a very squad, however, under certain conditions, the number of the gang increases. In the same position we equip them initially (for which it will have enough piastres), pick a captain in the office (he gives one or another advantage to your whole team), buy food on the market and go out to sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Next the factors of Sid Meier's Pirates begin! We sail on a ship between the islands (which first ought to be found), basically we can attack other ships, firing cannonballs and boarding. But other pirates and hunters will also be sharpening their teeth on us.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Therefore, marketing and advertising to function the boat - in a great many ports there are not only taverns (there you can get a new composition of your detachment) and shops, but additionally shipyards, where for a percentage they grows the strength / speed / maneuverability with the vessel or the proportions of your sides for guns. We are also repairing the boat and replenishing the ammunition. Generally, things are in line with the classics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It does not take in final summary is trade. Each port has a niche, and there it is quite convenient to show which merchandise is more profitable selling here and the ones that to buy. And you can earn cash quickly enough by transporting bananas or wood regarding the neighboring islands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seasickness&amp;lt;br&amp;gt;Generally speaking, the nautical part is the weakest in Sink Again. The trade works, but primitive, items never deteriorate, and the team will not consume food throughout the voyage and does not raise an uprising. It doesn't seem to exist in any respect: the pirates hired by way of the squad usually do not impact the ship's behavior in almost any way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Storms and rains may occur, but and also this does not affect the health of the vessel. But the boat can do crashing to a port figure, if you don't reduce with time, and also pay a visit to the foot of this - physics is likewise fun here! Well, in principle, something interesting rarely happens while in the sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It takes place that you just swim for an extended time, without meeting anyone, but at most inopportune moment hunters for pirates should come and chase your boat. And to take part in battle using them before ship is pumped is useless. This also situation, which caused the failure of some scenarios, will not stimulate, but annoys - ugly hunters is simply too unpredictable, too strong to begin with, it is actually too hard to get rid of clear of them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A pirate trait!&amp;lt;br&amp;gt;In the dungeons, the situation is more interesting. It is there we perform the leading tasks for your script. We carry out it within a step-by-step mode - we hunt for  https://www.science-kombat.com/ ([https://www.science-kombat.com/ over at this website]) and neutralize traps, open locks on chests and doors, and fight. There are also treasure there - if you will find a map of the dungeon including a shovel with your inventory.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The achievements all basic actions, the chance of hitting / breaking / disabling / duration of motion - everything is determined by the roll from the dice, in addition to by who performs the experience and what gear is on it.&lt;/div&gt;</summary>
		<author><name>CliftonMahlum94</name></author>
		
	</entry>
	<entry>
		<id>http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=260468</id>
		<title>SINK AGAIN: OVERVIEW</title>
		<link rel="alternate" type="text/html" href="http://www.tjudb.cn/dbgroup/index.php?title=SINK_AGAIN:_OVERVIEW&amp;diff=260468"/>
		<updated>2021-01-22T07:42:02Z</updated>

		<summary type="html">&lt;p&gt;CliftonMahlum94: Created page with &amp;quot;In Russia, they love games about pirates. They love not only to play, but will also and have - remember &amp;quot;Corsairs &amp;quot;.Moreover, Russian developers are quite harsh that they can,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Russia, they love games about pirates. They love not only to play, but will also and have - remember &amp;quot;Corsairs &amp;quot;.Moreover, Russian developers are quite harsh that they can, in splendid isolation, literally in nine months make a project, which, obviously, is Sid Meier's Pirates! is not going to lay to the back, but may attract attention. Really want Sink Again, and that is 95% created by anyone - our compatriot,  https://www.science-kombat.com/; [https://www.science-kombat.com/ written by Science Kombat], hiding in the nickname Artem Flatcoon. Why is the sport good and what's not so excellent?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sink Again is combining roguelike, board games plus some turn-based tactics and these Pirates! There's no full story campaign here, but there are actually around two dozen separate scenarios that will be modules, as with a board game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And all of them are more or less funny. So, in a single, for that old pirate-rocker, you need to search everywhere in the archipelago for his former colleagues, demonstrate to them  pick or drumsticks to eventually accept reunite and give a good concert. And at the conclusion of the script, we're also asked to properly fire the ship carrying gunpowder to supply a grandiose fire show for the concert.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In other scenarios, we want fake knives for your non-violent bloody ritual that fits the ancestor-honoring, but much more progressive tribe; collecting by far the most stinky bait to find a whale the length of hawaiian isle; we're buying heartless man who left your future daughter-in-law right at the marriage - at the same time evidently , he literally doesn't have any heart, he hid it in substitution for eternal life. Well, everything is within the same spirit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My little raft&amp;lt;br&amp;gt;Though the gameplay is quite serious. Scenarios can be at different numbers of difficulty. In the process, the experience itself occasionally makes &amp;quot;autosaves&amp;quot;, if you are team dies (for example, as soon as the ship is launched to your bottom), all progress is going to be reset will probably have to begin with over. Which is a shame, because passage of each scenario unlocks new items, characters, their traits, pets and perhaps sorts of islands which is to be available within the next playthroughs. Everything is like a typical &amp;quot;bagels &amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And when everything starts on Tortuga, where we use a team inside the tavern. Initially, there can be a maximum of two pirates within a squad, but then, under certain conditions, how many the gang increases. In the same location we equip them for the first time (for which there will be enough piastres), choose a captain at work (he gives one or another bonus to the whole team), buy food that you can buy and visit sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then an elements of Sid Meier's Pirates begin! We sail on a spead boat between beautiful hawaii (which first have to be found), basically we can attack other ships, firing cannonballs and boarding. But other pirates along with their hunters will also be sharpening their teeth on us.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Therefore, marketing and advertising to function the boat - in several ports there are now not only taverns (there you can affect the composition from the detachment) and shops, but will also shipyards, where for a payment they increase the strength / speed / maneuverability in the vessel or the proportions with the sides for guns. We can also be repairing the boat and replenishing the ammunition. Generally, it is all totally according to the classics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It does not take do i think the trade. Each port has a market, high it is rather convenient to indicate which bags are more profitable to trade here and the ones that to buy. And you will earn cash quickly enough by transporting bananas or wood relating to the neighboring islands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seasickness&amp;lt;br&amp;gt;On the whole, the nautical part is probably the weakest in Sink Again. The trade is best, but primitive, goods will not deteriorate, and also the team would not consume food over the voyage and will not raise an uprising. It doesn't manage to exist in any way: the pirates hired because of the squad will not impact the ship's behavior in any way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Storms and rains may occur, but which has no effect on the healthiness of the vessel. Although the boat can do crashing to a port figure, if you don't decrease in time, and also pay a visit to the bottom of this - physics is usually fun here! Well, in principle, something interesting rarely happens within the sea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It occurs you swim for many years, without meeting anyone, but at the most inopportune moment hunters for pirates can come and chase your boat. And to learn battle together prior to the ship have been pumped is useless. And also this situation, which caused the failure of some scenarios, would not stimulate, but annoys - ugly hunters wrong in size unpredictable, too strong at first, it truly is too difficult to interrupt far from them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A pirate trait!&amp;lt;br&amp;gt;Playing with the dungeons, everything is more interesting. It perhaps there is that any of us perform the primary tasks with the script. We carry out it in a step-by-step mode - we search for and neutralize traps, open locks on chests and doors, and fight. There is also treasure there - if there's a map with this dungeon and a shovel inside your inventory.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The success of all basic actions, the chance of hitting / breaking / disabling / duration of motion - everything will depend on the roll on the dice, along with by who performs the action and what tools are on it.&lt;/div&gt;</summary>
		<author><name>CliftonMahlum94</name></author>
		
	</entry>
	<entry>
		<id>http://www.tjudb.cn/dbgroup/index.php?title=User:CliftonMahlum94&amp;diff=260466</id>
		<title>User:CliftonMahlum94</title>
		<link rel="alternate" type="text/html" href="http://www.tjudb.cn/dbgroup/index.php?title=User:CliftonMahlum94&amp;diff=260466"/>
		<updated>2021-01-22T07:41:57Z</updated>

		<summary type="html">&lt;p&gt;CliftonMahlum94: Created page with &amp;quot;Hi there! :) My name is Ewan, I'm a student studying Psychology from Matzenbach, Germany.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my blog post: https://www.science-kombat.com/ ([https://w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there! :) My name is Ewan, I'm a student studying Psychology from Matzenbach, Germany.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my blog post: https://www.science-kombat.com/ ([https://www.science-kombat.com/ mouse click the next page])&lt;/div&gt;</summary>
		<author><name>CliftonMahlum94</name></author>
		
	</entry>
</feed>